Disappearing Locos.

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Disappearing Locos.

Unread postby qrfan3 » Sat May 29, 2010 6:53 am

Pam Brooker wrote:Right now though, i have a britkits SW-1200 that shows up in the menu, but when i go to place it, nothings there to place.. ::lol:;.. I probably installed it wrong or something..
Pam


Spin ( Mike Spinelli ) was having trouble with his install of DickC's sw1200, but I don't know if he ever got it fixed.

viewtopic.php?f=6&t=609&p=3713&hilit=sw1200#p3713

Seems, the trend is following as I have encountered an issue also. I have problems with the Dick's E7 in the sim. I can load them in scenario edit..... his E7a & E7b, your E7a but not your E7b ( notice gap between the loco and first carriage )...but when I go to run the scenario I am sitting out in the middle of nowhere. I have a cab view and can drive the loco but don't have any sounds.
I deleted pak's, initial saves & current saves before starting....and just about exhausted all texture, file checks etc... **!!bang!!**
I suspect a GeoPcDx file ( shape) mapping problem but not really sure...This one I will send to Dick....and go back to the bottom of the class where I probably should be.
The gp9 low nose, rs3 and switcher appear okay.

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Re: Disappearing Locos.

Unread postby rgarber » Sat May 29, 2010 4:58 pm

I don't have any helpful information here but I talk with Dick C frequently and one of his laments is he has little feedback from testers. This might be a good time to give the ole chap a holler and make him aware of this. I've talked with Dick and I think he'd be happy to have his own forum here at RWA. There's a good chance the landlord (i.e. Ed) will be all for that.

Rich
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Re: Disappearing Locos.

Unread postby qrfan3 » Sat May 29, 2010 9:00 pm

I think that's a brilliant idea there Rich.. **!!bow!!** and just dandy if Ed goes along with it as all related problems ( if any ) can be in one area instead of searching through all topics.
That's why I quoted Pam's SW1200 issue here as I felt my reply was not related to the original topic but similar to what I have with the E7.
Yes, I sent Dick a mail and he suggested a few things....has not been a success so far, but we are looking.
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Re: Disappearing Locos.

Unread postby pikehkr » Sun May 30, 2010 2:03 pm

Since the engines are there when editing and gone when you switch to playing, this indicates there are some files missing that are needed to drive the train in play mode. Quite often this means that sound files are missing or animation files are missing. The engines are probably aliased to use sound files or some other file from another engine (that you do not have).

Without doing a lot of research on what engine you are missing, I would suggest that you download the basic paks or purchase the packages for the previous models. Most likely you are missing the F3 or FT models and the E7 may use sounds from one of those models.

pikehkr
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Re: Disappearing Locos.

Unread postby qrfan3 » Sun May 30, 2010 9:22 pm

You are correct there pike and that was Dick's recommendation also. I checked the engine bin to source what which and where as far as child's..etc, then checked the proxybin files of those child's also. I did find a missing .dav file reference in the eng sound proxybin file that is not in any of Dick's files so I added a similar .dav sound with same name and the Cab sound called for the F Cab proxybin which I didn't have but installed, checked and tested.
Noting has worked as far as the above so I am in the process of going through all the files with a largely big magnifying glass checking again.
You would think eng files control engine shape / textures, etc...sound files control the sounds of such. If do don't have sounds at least have a loco that you can see and possibly drive... !*hp*!
But with their file structure of sound child's in the engine bin I guess this is bound to happen.
One thing that puzzles me is that Pam's E7b won't even load in the edit....I am looking at her file structure as well

Oh well, back to the magnifying glass....rechecking any animation or sound again.
Thanks for your input
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Re: Disappearing Locos.

Unread postby buzz456 » Sun May 30, 2010 9:26 pm

I have all his stuff and everything works just fine. I have no idea if any of this is interconnected but it seems unlikely that I go t so lucky that I just happened to download it in the right order to make it work. I doubt that there are a lot of missing files or other issues here. Maybe I'm wrong, but back to basics. Follow directions carefully and clear the cache on EVERY start up. Stuff seems to work for me.

Cheers,

Buzz
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Re: Disappearing Locos.

Unread postby qrfan3 » Sun May 30, 2010 9:47 pm

That's something I do every time Buzz...even to the point of deleting the initial save or current if any in the scenario folder before I delete the paks.
I do have an issue where my RailWorks reads the compressed texture for some reason *****_nmc.TgPcDx file instead of the *****_nm.TgPcDx which supposed to be near impossible and I can get around that by just renaming the nm to nmc. No problems with those types of repaints and I have been running those locos in the sim. Dick has bump map textures and I appear to have no problems with his bump maps as I have the SW1200, GP9, RS3, his smooth coaches showing in the pictures above installed straight out of the box and sim usable.

I have sent an email to RS.com about my texture issue and waiting in the long, long list for a reply. I have completely re-installed RailWorks twice, tweaked every graphics setting from one end to the other or off / on in RW and my graphic cards settings as well.

Probably a stupid question here Buzz...do you have RS or RW..?

Oh well.. *!sad!*
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Re: Disappearing Locos.

Unread postby pikehkr » Mon May 31, 2010 1:14 am

Code: Select all
                  <CabOcclusion>
                        <iBlueprintLibrary-cAbsoluteBlueprintID>
                           <BlueprintSetID>
                              <iBlueprintLibrary-cBlueprintSetID>
                                 <Provider d:type="cDeltaString">BritKits</Provider>
                                 <Product d:type="cDeltaString">EMD</Product>
                              </iBlueprintLibrary-cBlueprintSetID>
                           </BlueprintSetID>
                           <BlueprintID d:type="cDeltaString">Britkits\EMD\Audio\RailVehicles\Diesel\F\Cab\F_Cab_Occlusion.xml</BlueprintID>
                        </iBlueprintLibrary-cAbsoluteBlueprintID>
                     </CabOcclusion>
                  </cControlContainerBlueprint-cInteriorInterface>
               </InteriorInterface>
               <CarriageInteriorInterface>
                  <cControlContainerBlueprint-cInteriorInterface>
                     <InteriorGeometryID d:type="cDeltaString">BritKits\EMD\RailVehicles\Diesel\E7\Default\CabView\[00]F_Cab01_ndb</InteriorGeometryID>
                     <NumberOfCabs d:type="cDeltaString">eSingleCab</NumberOfCabs>
                     <InteriorCamera>
                        <iBlueprintLibrary-cAbsoluteBlueprintID>
                           <BlueprintSetID>
                              <iBlueprintLibrary-cBlueprintSetID>
                                 <Provider d:type="cDeltaString">BritKits</Provider>
                                 <Product d:type="cDeltaString">EMD</Product>
                              </iBlueprintLibrary-cBlueprintSetID>
                           </BlueprintSetID>
                           <BlueprintID d:type="cDeltaString">RailVehicles\Diesel\E7\Default\CabView\F_Cab_camera.xml</BlueprintID>
                        </iBlueprintLibrary-cAbsoluteBlueprintID>
                     </InteriorCamera>
                     <CabOcclusion>
                        <iBlueprintLibrary-cAbsoluteBlueprintID>
                           <BlueprintSetID>
                              <iBlueprintLibrary-cBlueprintSetID>
                                 <Provider d:type="cDeltaString">BritKits</Provider>
                                 <Product d:type="cDeltaString">EMD</Product>
                              </iBlueprintLibrary-cBlueprintSetID>
                           </BlueprintSetID>
                           <BlueprintID d:type="cDeltaString">Britkits\EMD\Audio\RailVehicles\Diesel\F\Cab\F_Cab_Occlusion.xml</BlueprintID>
                        </iBlueprintLibrary-cAbsoluteBlueprintID>
                     </CabOcclusion>

This is most likely where your problem lies. See how this is asking for the occlusion files from the "F\Cab" directory twice in the engine.bin file? I think you need to have the "FT" and/or F3 installed for the E7 to work. It will show in edit but will not run in play without these files. Your other option is to change the lines to read "\E\Cab\ for both the audio and camera occlusion files.

pike
Last edited by pikehkr on Mon May 31, 2010 1:23 am, edited 1 time in total.
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Re: Disappearing Locos.

Unread postby qrfan3 » Mon May 31, 2010 1:21 am

I will go check this straight away....thank you very much.
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Re: Disappearing Locos.

Unread postby pikehkr » Mon May 31, 2010 1:26 am

Once you do this, remove the engine from the scenario and replace it. Once you place an engine, it kind of holds the settings it had when you placed it.

pike
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Re: Disappearing Locos.

Unread postby qrfan3 » Mon May 31, 2010 1:34 am

Checked and it is correct for the E7 as I followed the file structure path and it is there.... Audio /E /Cab/E_Cab_Occlusion. I was also adding new locos each time ....and tried a new scenario also. I will go through the files again thoroughly and report back. I did see something else that looked weird and may take a little to check and sink in.
Much appreciated for you doing all these checks... :D

</InteriorCamera>
<CabOcclusion>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">BritKits</Provider>
<Product d:type="cDeltaString">EMD</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Britkits\EMD\Audio\RailVehicles\Diesel\E\Cab\E_Cab_Occlusion.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</CabOcclusion>
</cControlContainerBlueprint-cInteriorInterface>
</InteriorInterface>
<CarriageInteriorInterface>
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Re: Disappearing Locos.

Unread postby buzz456 » Mon May 31, 2010 9:48 am

Yes I am running RW. I appear to be in error about them not being interconnected and I did install both of the F-units before I did E-units if I recall correctly. Hope all this helps. Keep posting and we'll get it to work.

Buzz
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Re: Disappearing Locos.

Unread postby pikehkr » Mon May 31, 2010 11:10 am

I checked this out by renaming the folder I had and just installing the E7 download.

The engine showed up in scenario edit mode but when I went to play, it vanished other than the couplers just as you report. After that, it would not show back up again.

I checked everything and the E7 download is missing the following folder.

\Assets\Britkits\EMD\Audio\Marker\

If I copy just that folder over, it works as it should.

If I remove that folder the engine dissappears again.

I am not sure which file you need to download to get this marker folder inside the Audio folder.

pike
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Re: Disappearing Locos.

Unread postby qrfan3 » Mon May 31, 2010 11:37 am

Pike....go to the top of the class... **!!bow!!** and thanks for following and doing the checking to get the correct result.
Thanks to all others who gave input.
One thing I must give the English Gentleman credit for...he's a sly old fox... *!twisted!* ...and he certainly doesn't re-invent the wheel where or when needed.

Yes, you are so correct, you need the basic Kit-06 before the basic E7 can work to get the marker folder and the F Cab. I had swapped that many files around when I started downloading the rs3 & gp9..etc to check why and what was different that it held my original scenario where I couldn't delete them in the edit. I did try a new scenario at the time but must of had some of my dodgy files still in place.
As for Pam's Eb..I'm still giving myself several hundred uppercuts as I forgot to rename the xtra GeoPcDx file to her bin name.... !**duh*!!.... *!embar*!

buzz456 wrote:I did install both of the F-units before I did E-units if I recall correctly. Hope all this helps. Keep posting and we'll get it to work.

Buzz


This was also the reason of my weird thinking and you are correct also, as I thought if you installed the only file required then that's all you need. I took a shine to Pam's E7 so I only downloaded the basic-E7 which I thought was only needed. Thanks for your reply back on the RW query, I thought it may have been a RS verses RW thing at the time.

Again, thanks pike.
Do all your sounds work okay..? Mine do now, as I changed the bin file a touch as I didn't have the basic-F or FT installed at the time.
Pam done her own so they appear to be okay.

Here is the end result.

Update Edit: I have been going through my scribbled notes and edited the part on the required kit and marker folder needed before you install the basic E7

dc_e7_1.jpg
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Last edited by qrfan3 on Tue Jun 01, 2010 12:15 am, edited 2 times in total.
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Re: Disappearing Locos.

Unread postby buzz456 » Mon May 31, 2010 2:18 pm

Now if we could get Pam to finish up the cars......hint hint. !*YAAA*!

Buzz
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