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Can Trucks(Bogies) be Shared

Unread postPosted: Tue Oct 20, 2009 10:11 pm
by MaineLines
I am working on a solid bearing truck and was wondering if other modelers could, if they wish, use it on their own models by referencing it in the appropriate Blueprint file?

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Re: Can Trucks(Bogies) be Shared

Unread postPosted: Wed Oct 21, 2009 4:56 pm
by longbow
I believe not. Although RW incorporates bogie blueprints, these reference wheelsets within the main asset geometry file; I don't think these can be linked to external mesh files in the way that Trainz can.

However if you can make the trucks available in the common 3D file formats that would a useful addition to the train modelling object library.

Re: Can Trucks(Bogies) be Shared

Unread postPosted: Wed Oct 21, 2009 6:06 pm
by MaineLines
Thanks again for the input longbow. I guess conversely that means that I cannot get these into the game without them being part of a wagon model. If and when I do get them in I will make them available as a .3ds or .igs file.

Re: Can Trucks(Bogies) be Shared

Unread postPosted: Thu Oct 22, 2009 8:21 am
by Hawk
If you save them as a 3ds file, for those using 3DCanvas they can be imported then saved in their objects library and added to rolling-stock.
Not sure how it works in 3DMax though.

Re: Can Trucks(Bogies) be Shared

Unread postPosted: Thu Oct 22, 2009 7:52 pm
by MaineLines
The E-Light scene provided by Railworks in their Artwork Plugin package doesn't work in Max 2010 but the script itself seems to work fine. Here is the truck with a gray material rendered under the light dome the script provides:

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