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Trouble with translucency

Unread postPosted: Mon Jul 13, 2009 8:48 am
by KCJones
RS3-10.jpg


As you can see from this screen shot I am beginning to get spots before the eyes. I have not changed my production methods. Has anyone any suggestions as to where the problem lies?
I ues 3DCanvas and Paint Shop Pro 7

I did not get this trouble with Rail Simulator.

Dick

Re: Trouble with translucency

Unread postPosted: Mon Jul 13, 2009 1:37 pm
by jessiejames
I think your talking the window are not clean? if so, its in your Alpha Channel. the Sw1200 has that too! I think you need to clean up the Alpha like i did here and it will be nice
and clean. just go in to edit Alpha in paint shop pro and copy and match color and paint out any dots

Image

Re: Trouble with translucency

Unread postPosted: Tue Jul 14, 2009 12:35 am
by KCJones
Thanks for your help, but which file did you edit? When I checked my working psp files the alpha channel looks fine. I wonder if they get altered when using ToeAce or they go through the editor.

Dick

Re: Trouble with translucency

Unread postPosted: Tue Jul 14, 2009 1:41 am
by jessiejames
I used Tgatools to Edit the Alpha Channel on file sw-02 = the glass, opened with paint shop pro. if you Zoom in you will see the Noise or spots..color match and paint the noise out and save it that should
clean it up. !*salute*!

Re: Trouble with translucency

Unread postPosted: Tue Jul 14, 2009 9:42 am
by Bananarama
Spots are caused by compressed textures with alpha. Glass textures need to be uncompressed, using the _nm extension...

Pre-export Original: Glass.ace
Pre-export New: Glass_nm.ace

:D

Re: Trouble with translucency

Unread postPosted: Tue Jul 14, 2009 10:54 am
by KCJones
BINGO!!! Thanks Mark that saved me from pulling all my hair out !*hp*! I have spent most of two days trying to figure that out !*cheers*!

Dick

Re: Trouble with translucency

Unread postPosted: Sat Aug 01, 2009 3:01 am
by Captain_Bazza
It's a cheap hair restorer, duely noted, thanks.

Cheers Bazza