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GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Thu Jan 25, 2024 5:47 pm
by QcRail
Our young new painter is working on a new design.

QMI-14-1.jpg


The new logo has chosen a maritime theme, where the round like port-hole has the Queen Mary in motion, However our young designer is unsure
about the engine top cover, to be in CN red or in black. Any thoughts !*don-know!*

QMI-14-2.jpg


I'm having fun with our new designer ... !*cheers*!

QcRail

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Thu Jan 25, 2024 6:07 pm
by Chacal
Awesome!

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Sun Feb 04, 2024 7:19 pm
by goddrauG
Digging it! I've been expanding the route in my own time and inevitably ended up designing some more tight industrial spaces. I think the engine top cover being in CN black would be solid.

Wish it didn't take so long for me to see this, just began my last college semester. It's been a doozy!

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Mon Feb 05, 2024 9:28 am
by QcRail
goddrauG wrote:Digging it! I've been expanding the route in my own time and inevitably ended up designing some more tight industrial spaces. I think the engine top cover being in CN black would be solid.


Not to worry about time; time is on the side of retirees !*roll-laugh*! !!jabber!!

I've decided to produce a second unit. number 16 without a driver, thus we could have double power to haul heavy car loads, such as fuel tankers to the depot. Furthermore I will have one critter with a yellow-black stripes bumper and the second with red-white stripes !!howdy!!

On another note, since you are slowly expanding the route, I have a proposal- looking at the map and having North at top, could you expand north-easterly to provide a few spurs to a deep marine cove, having steep rocky slopes (such as one would find in Newfoundland). On one side of the cove there could be typical sea-side houses going up the flanc (like as in a Switzerland landscape); while on the rail spur side we would have a good size fishery complex - doing canning but fish nursery in large tanks and even oyster beds !*hp*! (the G-traX pickle plant could be adapted). The fishery complex coud use reefers for their products and feed for its nursery.... !*don-know!*

Enjoy your last semester, it more enjoyable than real work *!twisted!*

QcRail

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Sat Feb 10, 2024 5:53 pm
by QcRail
The GE 44 ton switcher, QMI numbers 14 and 15 is ready for duty.
I’ve sent it to Chacal for upload in the Library.

Enjoy, QcRail

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Sun Feb 11, 2024 10:40 pm
by AmericanSteam
This was in my 44 ton folder it was listed as QMI. Is this the same painter with the !*cheers*! problem?

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Sun Feb 11, 2024 10:59 pm
by goddrauG
I had noticed that was in the other QMI folder as well. I just disregarded it since we have the new ones coming to the library soon.

Sorry for a lack of replies recently, last semester's Capstone has been kicking me down a fair bit. *!sad!* I still do make progress on the line though, slowly but surely!

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Tue Feb 13, 2024 3:17 pm
by QcRail
AmericanSteam wrote:This was in my 44 ton folder it was listed as QMI. Is this the same painter with the !*cheers*! problem?


Wow!!! what happenedÉ where did you get this loco? please tell me which upload or file is it from !DUH!

Could you send it to me to my email : lafargue.bernard@gmail.com

Sorry guys for this F.U. !!**sorry**!!
QcRail

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Tue Feb 13, 2024 9:20 pm
by Railfan722
Having had a quick look at the files, the issue appears to be that the edits were only applied to the .nmc versions of the textures, which the game loads for those with texture quality turned down. The .nm versions of the textures are left as the defaults, a mix of SP and RW&A. I made a couple edits to mine to get it working, and I have to say that it's a wonderful addition to a great little route. If you would like, I could send you my version with the texture edits made -- or if you don't want to reexport everything from your photo editor, delete the main .nm versions, copy the .nmc version, and rename it to end with .nm.

Image
Image

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Tue Feb 13, 2024 9:52 pm
by QcRail
Thanks railfan722. I’ve not been active with this silly mistake, as today is my birthday and «fare niente» ! and I’ll be taking a few days traveling to celebrate, shall be back in a few days and I shall address this mess.
Please be patient my friends.

À bientôt, QcRail

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Tue Feb 13, 2024 10:35 pm
by goddrauG
QcRail wrote:Thanks railfan722. I’ve not been active with this silly mistake, as today is my birthday and «fare niente» ! and I’ll be taking a few days traveling to celebrate, shall be back in a few days and I shall address this mess.
Please be patient my friends.

À bientôt, QcRail


Shoot, didn’t even realize. Joyeux Anniversaire!

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Wed Feb 14, 2024 12:15 am
by AmericanSteam
Enjoy your birthday. I will wait until the updated file is available to download,

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Sat Feb 17, 2024 9:02 pm
by Chacal

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Sat Feb 17, 2024 9:05 pm
by Chacal

Re: GE44ton QMI-14, a new prototype from the paint shop

Unread postPosted: Sun Feb 18, 2024 5:53 pm
by goddrauG
The installation process is giving me problems. It uses the Southern Pacific 44-tonner for the .geopcdx files, right? Doesn't seem to be cooperating with me, despite following the instructions.