Don't ask me, I got lucky. I just keep changin file paths, & checkin with RW tools for missin parts. I made a hybird bin from the two originals & copyed the pipe bins and textures over to the BN folder. I rename a couple of files as well, the shape file so the color would change and new path for the pipes as well. Here's the file :
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cWagonBlueprint>
<Name d:type="cDeltaString">BulkHead Flatcar BN Pipes1</Name>
<BrowseInformation>
<iRailVehicleBlueprint-cBrowseRVInformation>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">BulkHead Flatcar BN Pipes1</English>
<Other d:type="cDeltaString">BulkHead Flatcar BN Pipes1</Other>
</Localisation-cUserLocalisedString>
</DisplayName>
</iRailVehicleBlueprint-cBrowseRVInformation>
</BrowseInformation>
<RailVehicleComponent>
<cWagonComponentBlueprint>
<NumberingList>
<cCSVContainer>
<CsvFile d:type="cDeltaString">GreatNortherner\Allegheny\RailVehicles\Freight\Bulkhead-53\BN\bflat_bnsf_numbers</CsvFile>
</cCSVContainer>
</NumberingList>
<FrontCouplingBlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulatorUS</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Couplings\Buckeye\Type-E\buckeye_type_e_coupling.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</FrontCouplingBlueprintID>
<RearCouplingBlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulatorUS</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Couplings\Buckeye\Type-E\buckeye_type_e_coupling.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</RearCouplingBlueprintID>
<FrontCouplingPivot>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="00000040A60AEC3F" d:precision="string">0.8763</e>
<e d:type="sFloat32" d:alt_encoding="0000004033B31F40" d:precision="string">7.925</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</FrontCouplingPivot>
<RearCouplingPivot>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="00000040A60AEC3F" d:precision="string">0.8763</e>
<e d:type="sFloat32" d:alt_encoding="0000004033B31FC0" d:precision="string">-7.925</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</RearCouplingPivot>
<FrontCouplingReceivingPoint>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</FrontCouplingReceivingPoint>
<RearCouplingReceivingPoint>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</RearCouplingReceivingPoint>
<Mass d:type="sFloat32" d:alt_encoding="0000004033B33740" d:precision="string">23.7</Mass>
<EaseOfDerailment d:type="sFloat32" d:alt_encoding="000000000000DC3F" d:precision="string">0.4375</EaseOfDerailment>
<FrontPivotX d:type="sFloat32" d:alt_encoding="000000A099592140" d:precision="string">8.675</FrontPivotX>
<FrontPivotY d:type="sFloat32" d:alt_encoding="000000000000E0BF" d:precision="string">-0.5</FrontPivotY>
<BackPivotX d:type="sFloat32" d:alt_encoding="000000A0995921C0" d:precision="string">-8.675</BackPivotX>
<BackPivotY d:type="sFloat32" d:alt_encoding="000000000000E0BF" d:precision="string">-0.5</BackPivotY>
<CollisionCentreX d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</CollisionCentreX>
<CollisionCentreY d:type="sFloat32" d:alt_encoding="000000E0A7C60640" d:precision="string">2.847</CollisionCentreY>
<CollisionWidth d:type="sFloat32" d:alt_encoding="000000205C8F0A40" d:precision="string">3.32</CollisionWidth>
<CollisionHeight d:type="sFloat32" d:alt_encoding="000000E022DBFD3F" d:precision="string">1.866</CollisionHeight>
<CollisionLength d:type="sFloat32" d:alt_encoding="000000C0CCCC3040" d:precision="string">16.8</CollisionLength>
<DragCoefficient d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</DragCoefficient>
<RollingFrictionCoefficient d:type="sFloat32" d:alt_encoding="000000C07493583F" d:precision="string">0.0015</RollingFrictionCoefficient>
<DryFriction d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</DryFriction>
<WetFriction d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</WetFriction>
<SnowFriction d:type="sFloat32" d:alt_encoding="000000403333C33F" d:precision="string">0.15</SnowFriction>
<SandFrictionMultiplier d:type="sFloat32" d:alt_encoding="000000C0CCCCF43F" d:precision="string">1.3</SandFrictionMultiplier>
<Bogey>
<cRailVehicleComponentBlueprint-tag_sBogey d:id="15859936">
<BogeyPivotX d:type="sFloat32" d:alt_encoding="0000004033331940" d:precision="string">6.3</BogeyPivotX>
<BogeyPivotY d:type="sFloat32" d:alt_encoding="0000008016D9EE3F" d:precision="string">0.964</BogeyPivotY>
<BogeyBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">GreatNorttherner</Provider>
<Product d:type="cDeltaString">Allegheny</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Freight\Bulkhead-53\BN\gsc-flatcar Bogie 01.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BogeyBlueprint>
</cRailVehicleComponentBlueprint-tag_sBogey>
<cRailVehicleComponentBlueprint-tag_sBogey d:id="23412488">
<BogeyPivotX d:type="sFloat32" d:alt_encoding="00000040333319C0" d:precision="string">-6.3</BogeyPivotX>
<BogeyPivotY d:type="sFloat32" d:alt_encoding="0000008016D9EE3F" d:precision="string">0.964</BogeyPivotY>
<BogeyBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">GreatNortherner</Provider>
<Product d:type="cDeltaString">Allegheny</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Freight\Bulkhead-53\BN\gsc-flatcar Bogie 02.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BogeyBlueprint>
</cRailVehicleComponentBlueprint-tag_sBogey>
</Bogey>
<StopgoRemapper d:type="cDeltaString"></StopgoRemapper>
<IntermediateRemapper d:type="cDeltaString"></IntermediateRemapper>
<ExpertRemapper d:type="cDeltaString"></ExpertRemapper>
<BogieAudioControlName d:type="cDeltaString">Kuju\RailSimulatorUS\Audio\RailNetwork\Bogies\BG_Modern</BogieAudioControlName>
<CouplingAudioControlName d:type="cDeltaString">Kuju\RailSimulatorUS\Audio\RailNetwork\Coupling\Coupling</CouplingAudioControlName>
<MaxComfortableAcceleration d:type="sFloat32" d:alt_encoding="000000000000FC3F" d:precision="string">1.75</MaxComfortableAcceleration>
<TrainBrakeAssembly>
<EngineSimulation-cTrainAirBrakeBlueprint d:id="21415960">
<BrakeType>
<EngineSimulation-cTrainAirBrakeDataBlueprint d:id="21784744">
<EquipmentType d:type="cDeltaString">eAirSinglePipe</EquipmentType>
<MaxForcePercentOfVehicleWeight d:type="sFloat32" d:alt_encoding="0000000000805140" d:precision="string">70</MaxForcePercentOfVehicleWeight>
<Control/>
<Handbrake>
<EngineSimulation-cHandbrake d:id="16118080">
<MaxForce d:type="sFloat32" d:alt_encoding="000000000070C740" d:precision="string">12000</MaxForce>
</EngineSimulation-cHandbrake>
</Handbrake>
<GraduatedRelease d:type="cDeltaString">eTrue</GraduatedRelease>
<ProportionalBrake d:type="cDeltaString">eTrue</ProportionalBrake>
<MaxReleaseRate d:type="sFloat32" d:alt_encoding="000000608FC2ED3F" d:precision="string">0.93</MaxReleaseRate>
<MaxApplicationRate d:type="sFloat32" d:alt_encoding="00000000295CDF3F" d:precision="string">0.49</MaxApplicationRate>
<MaxCylinderPressure d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50</MaxCylinderPressure>
<PressureForMaxForce d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50</PressureForMaxForce>
<MaxSystemPressure d:type="sFloat32" d:alt_encoding="0000000000805640" d:precision="string">90</MaxSystemPressure>
<MinSystemPressure d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinSystemPressure>
<Distributor/>
<EmergencyBraking>
<EngineSimulation-cBaseAirBrakeBlueprint-cEmergencyBraking d:id="16125440">
<TriggerRate d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</TriggerRate>
<ReservoirPressure d:type="sFloat32" d:alt_encoding="0000000000805640" d:precision="string">90</ReservoirPressure>
<ReservoirCapacity d:type="sFloat32" d:alt_encoding="000000A03A810040" d:precision="string">2.0631</ReservoirCapacity>
<ReservoirVolumeMultiplier d:type="sFloat32" d:alt_encoding="00000000295CF73F" d:precision="string">1.46</ReservoirVolumeMultiplier>
<ApplicationRate d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</ApplicationRate>
<ChargeRate d:type="sFloat32" d:alt_encoding="0000004033330340" d:precision="string">2.4</ChargeRate>
</EngineSimulation-cBaseAirBrakeBlueprint-cEmergencyBraking>
</EmergencyBraking>
<AuxiliaryBraking>
<EngineSimulation-cBaseAirBrakeBlueprint-cAuxiliaryBraking d:id="23275320">
<MaxChargingRate d:type="sFloat32" d:alt_encoding="000000E0A370CD3F" d:precision="string">0.23</MaxChargingRate>
<MaxReservoirPressure d:type="sFloat32" d:alt_encoding="0000000000005940" d:precision="string">100</MaxReservoirPressure>
</EngineSimulation-cBaseAirBrakeBlueprint-cAuxiliaryBraking>
</AuxiliaryBraking>
<PressureUsedFromPipePerPoundGained d:type="sFloat32" d:alt_encoding="000000403333D33F" d:precision="string">0.3</PressureUsedFromPipePerPoundGained>
<PressureGainedFromOnePipePounds d:type="sFloat32" d:alt_encoding="0000000000005940" d:precision="string">100</PressureGainedFromOnePipePounds>
<RetainerType d:type="cDeltaString">eNoRetainer</RetainerType>
<TripleValve d:type="cDeltaString">eTrue</TripleValve>
<TripleValveRatio d:type="sFloat32" d:alt_encoding="0000000000000440" d:precision="string">2.5</TripleValveRatio>
<RetainerSlowReleaseRate d:type="sFloat32" d:alt_encoding="0000000000002E40" d:precision="string">15</RetainerSlowReleaseRate>
</EngineSimulation-cTrainAirBrakeDataBlueprint>
</BrakeType>
</EngineSimulation-cTrainAirBrakeBlueprint>
</TrainBrakeAssembly>
</cWagonComponentBlueprint>
</RailVehicleComponent>
<RenderComponent>
<cAnimObjectRenderBlueprint>
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">GreatNortherner</Provider>
<Product d:type="cDeltaString">Allegheny</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Freight\Bulkhead-53\BN\Textures\gsc-flatcar_Digits.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">GreatNortherner</Provider>
<Product d:type="cDeltaString">Allegheny</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
<GeometryID d:type="cDeltaString">GreatNortherner\Allegheny\RailVehicles\Freight\Bulkhead-53\BN\[00]gsc-flatcar</GeometryID>
<CollisionGeometryID d:type="cDeltaString">GreatNortherner\Allegheny\RailVehicles\Freight\Bulkhead-53\BN\[00]gsc-flatcar</CollisionGeometryID>
<Pickable d:type="cDeltaString">eTrue</Pickable>
<ShadowType d:type="cDeltaString">eShadowType_None</ShadowType>
<HeatHaze/>
<TexText/>
<ProjectedLightElement/>
<Instancable d:type="bool">0</Instancable>
<DetailLevelGenerationRange>
<cSceneryRenderBlueprint-sDetailLevelGenerationRange>
<HighestLevel_1isHighest d:type="sInt32">1</HighestLevel_1isHighest>
<LowestLevel_10isLowest d:type="sInt32">10</LowestLevel_10isLowest>
</cSceneryRenderBlueprint-sDetailLevelGenerationRange>
</DetailLevelGenerationRange>
<AnimSet/>
</cAnimObjectRenderBlueprint>
</RenderComponent>
<PosOriComponent>
<cPosOriBlueprint/>
</PosOriComponent>
<ControlContainerComponent>
<cControlContainerBlueprint>
<InteriorInterface>
<cControlContainerBlueprint-cInteriorInterface>
<InteriorGeometryID d:type="cDeltaString"></InteriorGeometryID>
<NumberOfCabs d:type="cDeltaString">eSingleCab</NumberOfCabs>
<InteriorCamera>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
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</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
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</InteriorCamera>
<CabOcclusion>
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<BlueprintSetID>
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<Product d:type="cDeltaString"></Product>
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</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
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</CabOcclusion>
</cControlContainerBlueprint-cInteriorInterface>
</InteriorInterface>
<CarriageInteriorInterface>
<cControlContainerBlueprint-cInteriorInterface>
<InteriorGeometryID d:type="cDeltaString"></InteriorGeometryID>
<NumberOfCabs d:type="cDeltaString">eSingleCab</NumberOfCabs>
<InteriorCamera>
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</CarriageInteriorInterface>
<ControlValues/>
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<TriggerBox>
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<Element/>
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</TriggerBox>
<Capacity d:type="sFloat32" d:alt_encoding="00000080EB514640" d:precision="string">44.64</Capacity>
<BulkFreightType d:type="cDeltaString">BulkFreight</BulkFreightType>
<AnimationId d:type="cDeltaString"></AnimationId>
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<CargoBlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">GreatNortherner</Provider>
<Product d:type="cDeltaString">Allegheny</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Freight\Bulkhead-53\BN\bflat-load_pipes1.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</CargoBlueprintID>
</cCargoComponentBlueprint>
</CargoComponent>
<ContainerComponent>
<cEntityContainerBlueprint>
<Children>
<cEntityContainerBlueprint-sChild d:id="24937120">
<ChildName d:type="cDeltaString">Wagon Sound</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulatorUS</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Wagons\Wagon Freight Sound.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
</cEntityContainerBlueprint-sChild>
</Children>
</cEntityContainerBlueprint>
</ContainerComponent>
</cWagonBlueprint>
</Blueprint>
</cBlueprintLoader>
Once you get a pattern made its easy, just change 1 to 2 and 3 inside and out. Then just change BN folder to what ever you got for other cars. It took less than 10 minutes to copy over, rename and make second set in BC.

