Moving load from one flatcar to another help.

Discussion of rolling-stock creation & re-painting.

Moving load from one flatcar to another help.

Unread postby flatbush71 » Tue Jun 14, 2011 7:38 am

What I'm tryin to do is move the pipe loads from the Portland Terminal BHFlat to the Bulkhead-53 cars. For all tense and purpose they the same car. If I could get somebody to give me a little direction on one to get me started I can do the rest, as there a whole slew of repaints as well as three versions of pipe. I hope that make sense.
Basically what I'm askin is some help to show me the pattern and then repeat the process three times for each car.
Heres a pic of the pipe and one of the repaints that I want to put it on.

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Re: Moving load from one flatcar to another help.

Unread postby flatbush71 » Tue Jun 14, 2011 9:58 am

Hillbilly jury riggin & flim-flamin wins again !! !**duh*!!


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Re: Moving load from one flatcar to another help.

Unread postby harryadkins » Tue Jun 14, 2011 10:03 am

Okay, so how did you do it?
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Re: Moving load from one flatcar to another help.

Unread postby Kali » Tue Jun 14, 2011 10:13 am

Just copying the cargo container section should do it, I think.
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Re: Moving load from one flatcar to another help.

Unread postby flatbush71 » Tue Jun 14, 2011 10:14 am

Don't ask me, I got lucky. I just keep changin file paths, & checkin with RW tools for missin parts. I made a hybird bin from the two originals & copyed the pipe bins and textures over to the BN folder. I rename a couple of files as well, the shape file so the color would change and new path for the pipes as well. Here's the file :

<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cWagonBlueprint>
<Name d:type="cDeltaString">BulkHead Flatcar BN Pipes1</Name>
<BrowseInformation>
<iRailVehicleBlueprint-cBrowseRVInformation>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">BulkHead Flatcar BN Pipes1</English>
<Other d:type="cDeltaString">BulkHead Flatcar BN Pipes1</Other>
</Localisation-cUserLocalisedString>
</DisplayName>
</iRailVehicleBlueprint-cBrowseRVInformation>
</BrowseInformation>
<RailVehicleComponent>
<cWagonComponentBlueprint>
<NumberingList>
<cCSVContainer>
<CsvFile d:type="cDeltaString">GreatNortherner\Allegheny\RailVehicles\Freight\Bulkhead-53\BN\bflat_bnsf_numbers</CsvFile>
</cCSVContainer>
</NumberingList>
<FrontCouplingBlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulatorUS</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Couplings\Buckeye\Type-E\buckeye_type_e_coupling.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</FrontCouplingBlueprintID>
<RearCouplingBlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulatorUS</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Couplings\Buckeye\Type-E\buckeye_type_e_coupling.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</RearCouplingBlueprintID>
<FrontCouplingPivot>
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</Element>
</cHcRMatrix4x4>
</RearCouplingReceivingPoint>
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<EaseOfDerailment d:type="sFloat32" d:alt_encoding="000000000000DC3F" d:precision="string">0.4375</EaseOfDerailment>
<FrontPivotX d:type="sFloat32" d:alt_encoding="000000A099592140" d:precision="string">8.675</FrontPivotX>
<FrontPivotY d:type="sFloat32" d:alt_encoding="000000000000E0BF" d:precision="string">-0.5</FrontPivotY>
<BackPivotX d:type="sFloat32" d:alt_encoding="000000A0995921C0" d:precision="string">-8.675</BackPivotX>
<BackPivotY d:type="sFloat32" d:alt_encoding="000000000000E0BF" d:precision="string">-0.5</BackPivotY>
<CollisionCentreX d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</CollisionCentreX>
<CollisionCentreY d:type="sFloat32" d:alt_encoding="000000E0A7C60640" d:precision="string">2.847</CollisionCentreY>
<CollisionWidth d:type="sFloat32" d:alt_encoding="000000205C8F0A40" d:precision="string">3.32</CollisionWidth>
<CollisionHeight d:type="sFloat32" d:alt_encoding="000000E022DBFD3F" d:precision="string">1.866</CollisionHeight>
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<DragCoefficient d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</DragCoefficient>
<RollingFrictionCoefficient d:type="sFloat32" d:alt_encoding="000000C07493583F" d:precision="string">0.0015</RollingFrictionCoefficient>
<DryFriction d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</DryFriction>
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<BogeyBlueprint>
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<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">GreatNorttherner</Provider>
<Product d:type="cDeltaString">Allegheny</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Freight\Bulkhead-53\BN\gsc-flatcar Bogie 01.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BogeyBlueprint>
</cRailVehicleComponentBlueprint-tag_sBogey>
<cRailVehicleComponentBlueprint-tag_sBogey d:id="23412488">
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<BogeyBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
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<Provider d:type="cDeltaString">GreatNortherner</Provider>
<Product d:type="cDeltaString">Allegheny</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Freight\Bulkhead-53\BN\gsc-flatcar Bogie 02.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BogeyBlueprint>
</cRailVehicleComponentBlueprint-tag_sBogey>
</Bogey>
<StopgoRemapper d:type="cDeltaString"></StopgoRemapper>
<IntermediateRemapper d:type="cDeltaString"></IntermediateRemapper>
<ExpertRemapper d:type="cDeltaString"></ExpertRemapper>
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<BrakeType>
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<MaxForcePercentOfVehicleWeight d:type="sFloat32" d:alt_encoding="0000000000805140" d:precision="string">70</MaxForcePercentOfVehicleWeight>
<Control/>
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</EngineSimulation-cHandbrake>
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<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000A047E1F23F" d:precision="string">1.18</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Position>
</cContainerCargoDef>
<cBulkCargoDef d:id="23752712">
<TriggerBox>
<cHcR3dBox>
<Width d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Width>
<Height d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Height>
<Depth d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Depth>
<Element/>
</cHcR3dBox>
</TriggerBox>
<Capacity d:type="sFloat32" d:alt_encoding="00000080EB514640" d:precision="string">44.64</Capacity>
<BulkFreightType d:type="cDeltaString">BulkFreight</BulkFreightType>
<AnimationId d:type="cDeltaString"></AnimationId>
</cBulkCargoDef>
</CargoDef>
<CargoBlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">GreatNortherner</Provider>
<Product d:type="cDeltaString">Allegheny</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Freight\Bulkhead-53\BN\bflat-load_pipes1.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</CargoBlueprintID>
</cCargoComponentBlueprint>
</CargoComponent>
<ContainerComponent>
<cEntityContainerBlueprint>
<Children>
<cEntityContainerBlueprint-sChild d:id="24937120">
<ChildName d:type="cDeltaString">Wagon Sound</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulatorUS</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Wagons\Wagon Freight Sound.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
</cEntityContainerBlueprint-sChild>
</Children>
</cEntityContainerBlueprint>
</ContainerComponent>
</cWagonBlueprint>
</Blueprint>
</cBlueprintLoader>

Once you get a pattern made its easy, just change 1 to 2 and 3 inside and out. Then just change BN folder to what ever you got for other cars. It took less than 10 minutes to copy over, rename and make second set in BC.



Image

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flatbush71
 
Posts: 67
Joined: Mon May 16, 2011 5:00 pm

Re: Moving load from one flatcar to another help.

Unread postby flatbush71 » Fri Jun 17, 2011 7:38 am

Didn't feel like crust this morning, so I loaded 6 more. BNSF & HE, as well as real taconite pellets load for the ballest car BNSF with solar panel.
Oh ya, almost forgot, Jessie just released about 140 new boxcars, all roads !!!!

http://s1.zetaboards.com/DigiRails_Foru ... 217/1/#new

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flatbush71
 
Posts: 67
Joined: Mon May 16, 2011 5:00 pm

Re: Moving load from one flatcar to another help.

Unread postby thecanadianrail » Fri Jun 17, 2011 7:55 am

I would like to see those taconite pellets in the iron ore hopper from golden age. also maby those pipes on the large 60ft bulkhead flatcar.
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thecanadianrail
 
Posts: 2613
Joined: Fri Oct 29, 2010 8:36 am
Location: Manitoba, Canada

Re: Moving load from one flatcar to another help.

Unread postby wc71046 » Sat Jun 18, 2011 9:35 am

Hey sorry to be off topic but where did you get that GE unit in the second last picture?
The Royal Canadian Pacific, utter AWESOMEness over CN
Looking for notch 9....
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wc71046
 
Posts: 31
Joined: Sat Dec 04, 2010 1:03 am
Location: Sedgewick AB

Re: Moving load from one flatcar to another help.

Unread postby thecanadianrail » Sat Jun 18, 2011 9:50 am

that is actually a Chinese loco, the one with the HUGE front windows. i forget where it is from.
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thecanadianrail
 
Posts: 2613
Joined: Fri Oct 29, 2010 8:36 am
Location: Manitoba, Canada


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