The brake of Baby Bullet

Discussion of rolling-stock creation & re-painting.

The brake of Baby Bullet

Unread postby DriverK » Sun Sep 05, 2021 11:22 pm

The brake of Baby Bullet cab car, how does it act? The deceleration rate seems so high, it could stop realistic if you use the 6% brake. How about the 94% ?

How can edit it?

Thank you.
DriverK
 

Re: The brake of Baby Bullet

Unread postby kris120 » Mon Sep 06, 2021 9:21 am

The easiest would be :
Serz the loco-blueprint resulting in a xml-file.
Edit the xml with notepad++.
Search for "MaxForcePercentofVehicleWeight" and decrease the value.
Serz the xml.
Check in the game.

https://sites.google.com/a/railsimdev.c ... -blueprint

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Re: The brake of Baby Bullet

Unread postby Chacal » Mon Sep 06, 2021 1:00 pm

Or skip serz by using TS-Tools.
Over the hill and gathering speed
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