Rearward Facing Horn

Discussion of rolling-stock creation & re-painting.

Rearward Facing Horn

Unread postby TheTeenageFoamer » Sat Dec 16, 2017 12:35 pm

Could I make the horn on the NS ES44AC face rearwards like on the real Gevos? Or is it even possible, if so how would one do this?
In game:
20171216122917_1.jpg

In real life:
K5hl_3.jpg
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Re: Rearward Facing Horn

Unread postby buzz456 » Sat Dec 16, 2017 4:27 pm

Have to make a child object to accomplish this.
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Re: Rearward Facing Horn

Unread postby BNSFdude » Sat Dec 16, 2017 4:32 pm

Firstly the horn on the main mesh would have to be a node that is able to be toggled to turn it off and make it disappear entirely. But this is not the case. You're stuck with the model that is on there, adding a new horn child would make it so you have two horns.
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Re: Rearward Facing Horn

Unread postby TheTeenageFoamer » Sat Dec 16, 2017 4:45 pm

Bummer. *!sad!* Thanks for helping though.
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Re: Rearward Facing Horn

Unread postby BNSFdude » Sat Dec 16, 2017 5:34 pm

It's things like that and other effups that I wish RW was like MSTS where you could alpha channel parts you didn't want away and replace with your own child objects.
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Re: Rearward Facing Horn

Unread postby buzz456 » Sat Dec 16, 2017 8:03 pm

Wishing like hope is not a course of action.
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