Locomotive Cabs in RS

Discussion of rolling-stock creation & re-painting.

Locomotive Cabs in RS

Unread postby ricksan » Wed Apr 01, 2009 12:10 pm

The subject of cabs, as implemented in Rail Simulator, came up in one of the other threads. Some of the writers suggested that modelers might be intimidated by the idea of having to produce a true 3D cab, as opposed to the 2D ones in MSTS. Let me share some of my thoughts on this, speaking from the perspective of one who has built 9 steam cabs and 3 diesel cabs for the old sim, plus three next-gen, true-3D cabs including this one:
Image

First, let me be clear that all of those cabs were generated from rendered 3D models except for one. The exception was a steam cab that used a composite photo by Steve Thompson as the background. I digitally removed several of the controls and replaced them with 3D objects rendered from a point of view chosen to match the perspective lines of the photo. That's really no different from the way a fully rendered cab is made. Other modelers have used a similar technique, taking cab-interior photos and superimposing controls composed of original artwork, or in some cases artwork from other cabs. You can't do that anymore with 3D cabs and I suspect that might be causing some of the trepidation.

Here are some of the similarities and differences that I see.

** My cabs were, and continue to be, built in 3ds Max. In the case of MSTS, that was because Max can handle not only the modeling but also the interior lighting and rendering. Making cab renderings for MSTS with any other modeling package ranges from difficult to impossible. With RS you can use any supported modeling program. The lighting and rendering are done in real time by RS.
** Since it's ultimately rendered as a 2D image, an MSTS cab can be as polygon-hungry as we care to make it. We have to take a more disciplined approach when building an RS cab, using the same set of tricks we use for exterior models.
** You can apply post-production techniques to an MSTS cab. Details like screw heads, shadows--whatever--can be added to the rendered 2D image using a paint tool. You can't do that with a 3D cab. It's all got to be there to start with.
** 2D cabs are like a movie set. You only have to build the visible parts. With 3D cabs everything is visible, so you have to build the whole thing.
** There's often no "back view" in an MSTS cab. In an RS cab you can look in any direction. If the locomotive has a tender, the one you see from the cab is actually the exterior model. It has its own separate motion relative to the cab, which is cool, but because it's viewed so closely the front of the tender has to be more highly detailed than we would normally bother with.
** Each of the controls in an MSTS cab is a 2D sprite consisting of an array of rendered images representing the various positions of the control. Trust me when I say it's a real pain to make all those renderings and piece them together. In RS the controls are the real thing. You build them, key-frame them, export them, and enter them into your locomotive blueprint. They move the same way when viewed from any angle, and you can grab hold of them and move them from anyplace in the cab.
** There is general a dearth of source data for cabs. That's a problem whether you're building in 2D or 3D. Essentially, you'll have to get permission to take your own photos, or know someone who can do that for you.

Make no mistake, building a locomotive cab for RS--or MSTS--is not a simple undertaking. But building a convincing model of an industrial complex isn't easy either. However, cab-building is no longer something only the "elite" modelers can do. If you can build a piece of rolling stock, you can build a cab. Try it! If you run into any problems, just holler.
ricksan
Forum Mod
 
Posts: 311
Joined: Fri Feb 13, 2009 10:55 am
Location: Bandon, OR USA

Re: Locomotive Cabs in RS

Unread postby marr5 » Wed Apr 01, 2009 1:56 pm

that is the best looking cab yet! the only thing that i would say is missing are the drawers under the engineers-firmans seat and the cabnet behind the seat. you cant forget those, how else are we going to fix her if she brakes down or where we put our lunch box. *!lol!*.....still drool facter is maxing out! !*drool*! !*drool*!
marr5
 

Re: Locomotive Cabs in RS

Unread postby rgarber » Wed Apr 01, 2009 2:52 pm

Amazing cab view! Whoa nellie, that's fantastic! !!*ok*!!
rgarber
 

Re: Locomotive Cabs in RS

Unread postby Hawk » Wed Apr 01, 2009 9:15 pm

For what ever it's worth, I have some photos of the cab of The General that I took at the museum in Kennesaw, GA.
Hawk
 

Re: Locomotive Cabs in RS

Unread postby KevinWS » Thu Apr 02, 2009 8:20 am

I have some cab pictures of steam engines (not American ones though) and can easily take more.

There are a couple here, though they are not suitable for modelling......

http://www.railpictures.net/showphotos.php?userid=17454
Kevin
User avatar
KevinWS
 
Posts: 185
Joined: Tue Feb 17, 2009 12:44 am
Location: South Africa

Re: Locomotive Cabs in RS

Unread postby Bill Hobbs » Thu Apr 23, 2009 12:00 pm

I have started some beta testing on this loco and I must say that the cab view is indeed very nice -- as if you were sitting in the engineer's seat.
Bill Hobbs
Bill Hobbs
 

Re: Locomotive Cabs in RS

Unread postby Captain_Bazza » Tue Jul 14, 2009 8:06 pm

Hope to start a cooperative NZR locomotive project soon, where one of us has full access to the cab of the subject locomotive type.

Cheers Bazza
Captain_Bazza
 


Return to Rolling-Stock Design

Who is online

Users browsing this forum: No registered users and 1 guest