4096

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4096

Unread postby JerryC » Fri Mar 13, 2015 1:09 am

Does TrainSumulator support the use of 4096x4096 textures for it's Assets? If so, has anyone actually used this size?
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Re: 4096

Unread postby bnsfsubdivision » Fri Mar 13, 2015 10:25 am

JerryC wrote:Does TrainSumulator support the use of 4096x4096 textures for it's Assets? If so, has anyone actually used this size?

Yes it does and I tried before.
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Re: 4096

Unread postby artimrj » Fri Mar 13, 2015 10:58 am

Your not really thinking of that are you? The 2048 textures chew up enough system resources, 4096 would cripple us eh?
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Re: 4096

Unread postby Bananarama » Fri Mar 13, 2015 12:29 pm

artimrj wrote:Your not really thinking of that are you? The 2048 textures chew up enough system resources, 4096 would cripple us eh?

Agreed. That large of a texture is completely unnecessary and has a foot print equivalent to 16 1024 x 1024 textures.
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Re: 4096

Unread postby JerryC » Fri Mar 13, 2015 12:34 pm

Yeah, i'm looking at this size for the next project. I'm thinking there may be some resource savings if I can fit everything on two 4096 textures - Diffuse, Normal, and a 128px Environment texture rather than have the extensive pile of textures that are being used for the GP40-2. That one used a 2048 main loco texture, a cab view texture, and an overflow texture. Then add the normal, env, primary numbers, regular number textures, weather windows, etc. That mess was due to inexperience. This time i'm trying to tidy things up.

EDIT: If the 4096 is = 16x1024, then 4096 is what I will be using. The three 2048's that the 40 uses is already equal to 12x1024, and adding the other textures that are being used would push it beyond 16x1024. We will have to test it, but for now it seems better to be calling one giant texture rather than 16+ smaller ones.
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