Hi,
If you allow me to bump up an old thread:
I think you can mix the cargo definitions, giving container cargos a weight (capacity) too. Have a look at the excerpt from one of my flatcars below. I am not 100% sure if it works as it should. The interactive cargo works, you can use the container crane. If the weight works... I don't actually know for sure.
What I am sure about now is that the 'capacity' for 'bulkfreight' loads is in tons, be they metric or imperial, but never ever in pounds as stated in the RW wiki. Try entering a lbs value there, then load the car in the scenario editor and then try to get it to move. It simply has got be in tons.
By the way, Bob, the physics update I did a while ago was mostly concerned with the brakes. I edited some of the brake section values to more closely resemble those of the state-of-the-art MSTS realism settings, which seems to have had a positive effect on train handling, but I know much too little about real trains to be able to tell how realistic it really got.
- Code: Select all
<CargoComponent>
<cCargoComponentBlueprint>
<CargoDef>
<cContainerCargoDef d:id="15673352">
<Position>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F43F" d:precision="string">1.2500</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
</cHcRMatrix4x4>
</Position>
</cContainerCargoDef>
<cBulkCargoDef d:id="23752712">
<TriggerBox>
<cHcR3dBox>
<Width d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</Width>
<Height d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</Height>
<Depth d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</Depth>
<Element/>
</cHcR3dBox>
</TriggerBox>
<Capacity d:type="sFloat32" d:alt_encoding="00000000D7A33E40" d:precision="string">30.6400</Capacity>
<BulkFreightType d:type="cDeltaString">BulkFreight</BulkFreightType>
<AnimationId d:type="cDeltaString"></AnimationId>
</cBulkCargoDef>
</CargoDef>
<CargoBlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">GreatNortherner</Provider>
<Product d:type="cDeltaString">SteamEra</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Freight\Loads\wooden crate x1.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</CargoBlueprintID>
</cCargoComponentBlueprint>
Cheers!
Michael