PapaXpress wrote:One thing I am looking into with my trucks is to see if any parts can have there back faces removed. I saw this with the GP9. I may have some screen shots by tomorrow. Right now I am not entirely happy with the shape of them.
SMMDigital wrote:Ummm, one little detail I forgot to mention... Per Ian's recommendation, the max poly count for these locomotives should be 19,999. Raikworks seems to like that number. I have heard also that anything over that won't show up in the Asset Editor. I can testify first hand thats it's a real pain trying to position couplers and receiving points on an invisible locomotive.
Just to give an idea of what 20,000 polys can do, my RPE-4D slug is 21,000, and it doesn't have a cab or fuel tank. I was reckless though and ended up putting 8500 polys just into the trucks. I've learned since then that some stuff can be made from simpler shapes, and some details can even be painted or normal mapped on.
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