Kali wrote:
Ambient occlusion baking doesn't result in any more draw calls, it's an overlay for the diffuse map rather than a seperate map/material ( which would be another draw call ). All it does is do shadows for you. I'm wondering if you can just import your finished model into Blender & do the baking there ( and perhaps final export, the Bigex plugin for Blender is great ).
Kali wrote:Anyone seen any scale drawings of an E6? seems to be the one nobody draws.
g_nash wrote:
You're joking ?
I had to pay for these originally , you get them for free ........... http://southernmodeler.info/Hundman.htm
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Kali wrote:
In relative terms... there's E7/8 plans all over the place, take you 30s to find without any clues... a couple of us spent some hours ( admittedly getting quite badly distracted ) and didn't come up with anything. Thanks though, those are great!
SMMDigital wrote:For the doors on my loco, I used a simple cube, sized them to fit according to thr template, butted them against the hood, then deleted the back face of the door. Only difficulty I may have is when it comes time to paint the logo across all those doors. Making the frame, hood, and doors are covered in the next Tut release after "Bogies".
SMMDigital wrote:The Wireframe will show up better if you change your Ambient light setting in 3DC. In the Scene Heirarchy, click on the Light Bulb with Ambient beside it. Click on the "Component Properties" tab (3rd from left) then click on the colored box. Pick a brighter shade to lighten the scene. You can also brighten the Directional light sources this way. Please note that these light settings have no effect on the in-game model.
SMMDigital wrote: For the doors on my loco, I used a simple cube, sized them to fit according to thr template, butted them against the hood, then deleted the back face of the door. Only difficulty I may have is when it comes time to paint the logo across all those doors.
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