by Kali » Mon May 28, 2012 11:33 am
There's actually no need to make all the numbers transparent ( which is great, because it's really boring to do! ), you can just make one transparent texture and edit the xml file for the primary texture set - it's linked in the wagon blueprint in an obvious place so it's not hard to locate - so all the numbers use that same blank texture. There's a couple of other ways but that's the minimum-effort version.
If you want to use this system though you'll need to either make or borrow a child object that can have text written to it - like the one included in the boxcar, for instance. It's been a long time since I looked at that and I think it's material settings are wrong, but just to try it out I think it can handle 5 or 6 digit numbers.