PapaXpress wrote:This is the step which flattens it:
2. Now, right click on the flattened cylinder and choose "Scale" and "To Size". This locomotive wheel is 40 inches in diameter, with a 1" flange all the way round. So we will put 3.5 (3'6", or 42 inches) in the X and Y dimensions of the Scale box. We want the flange to be about 1" wide, so we will put .11 in the Y dimension box.
If you are new to 3DC you should look at the picture as well so you know you are using the correct tool. So when you right click on the shape a list of operations will show up. One of those will be Scale, and selecting that will give you two options, which you want Scale To. The you can enter your measurements.
Something that I have been doing has been to collect a variety of cheat sheets:
This will convert inches into tenths:
http://stakemill.wordpress.com/2008/03/ ... of-a-foot/
This PDF will talk about the new RW3 filters (you may need to log in)
http://amabilis.com/forum/viewtopic.php?p=28436#p28436
Some more on filters:
viewtopic.php?f=17&t=1820
There is one more which RS Derek talk about the new filters in depth but I seemed to have lost the bookmark. I will post the link when I find it.
PapaXpress wrote:Did you place a cylinder primitive or a cube? If you are new to 3DC then you will have to figure some of this out on your own with practice. This tutorial was meant for a higher skill level of modeler (heck I am still figuring some of it out, but its fun).
If I may suggest the signal tutorial? This is the one that really got me hooked, and allowed me to learn how 3DC operates. Also, I would suggest that you start a new thread where you can ask specific questions about 3DC and modeling and keep this thread to just locomotive building questions.
PapaXpress wrote:OK, by default the rear left corner (closest to you) is where the origin is. You can change this. Go to Tools > Options > Editing (tab) and look at the Grid section. From here you can make the grid larger (try 100' for a locomotive) and set your Origin X and Z (Y is for vertical and you should probably leave it). So if the rear left corner is 0,0,0 (X,Y,Z) and you are creating a 60' locomotive, you probably want -80,0,-50 on a 100' grid.
Also remember that the nose of the locomotive needs to point away from you (you are looking at it from the rear). If you already started don't worry there is a script that can flip it around proper (RotateGroupCenter).
There are several tutorials on the 3DC web site and they all have useful information, even if they are not talking about trains.
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