A very "Dark" Subject....

Discussion of rolling-stock creation & re-painting.

Re: A very "Dark" Subject.... Take II

Unread postby TVRRMAN » Tue Nov 03, 2009 3:21 pm

Ok guys,

I have a new question. I've gone through the guide mentioned and followed the information. I've gotten as far as getting attachments to the car to work, and basically got everything setup. For some reason though, I've still got the Autonumbering showing up as black objects instead of the specified numbers. Does it matter if the shape for the autonumbering is on an attachment instead of the main car?

So far, my heirarchy for the object looks like this:

H21a
|_ Wagon
| |_ primarydigits_6
| | |_ primarydigits_6
| |_ Wagon
Point Light
Camera
Ambient
Directional #1
Directional #2

Thanks again in advance,
Thomas J Pearce
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Broadway Limited Locomotive Works Payware Department
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Re: A very "Dark" Subject....

Unread postby selkirkfan » Fri Nov 06, 2009 11:30 am

Hi TVRRMAN
Have you had any success with your numbering yet? The one problem I had when making my new engine was I forgot to start the numbering of the quads from right to left .Once I figured that out it worked.
.
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Re: A very "Dark" Subject....

Unread postby TVRRMAN » Fri Nov 06, 2009 4:18 pm

selkirk fan wrote:Post by selkirk fan on Fri Nov 06, 2009 12:30 pm
Hi TVRRMAN
Have you had any success with your numbering yet? The one problem I had when making my new engine was I forgot to start the numbering of the quads from right to left .Once I figured that out it worked.


Selkirk Fan,

Nope, still no luck. Most I've gotten it to do is show me black squares where the numbers should have been. here's a preview:
Image

heirarchy in 3D Canvas Pro 7.1.1.2
Image

This one has be baffled at this point. !*hp*!
Thomas J Pearce
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Broadway Limited Locomotive Works Payware Department
TVRRMAN
 
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Re: A very "Dark" Subject....

Unread postby GreatNortherner » Fri Nov 06, 2009 7:26 pm

Hi Thomas,

The hierarchy looks okay from what I can tell.

The in-game shot shows all black textures, but your primarynumber textures are grey scale. It could be that the problem is NOT within the model, but rather the textures or - hooray! - the Bin file. Have you checked that the digits.bin within the car's texture folder points to the correct location? Is the alpha channel correct? Also, which material did you use for the auto numbers object?

BTW: the hopper looks cool! !!*ok*!!

Cheers!
Michael
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Re: A very "Dark" Subject....

Unread postby TVRRMAN » Sat Nov 07, 2009 12:42 am

Michael,

I examined the textures, and found no problems with them. For the textures, each of those quads have been textured with bitmap temporary placeholders and assigned material settings for TrainBasicObjectDiffuse.fx. Going in order, I've got the texture settings reading as such: Diffuse: 60; Specular: 1; Ambient: 20; and Translucent: 0. I'm really at a loss on this one... !*hp*!
Thomas J Pearce
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Broadway Limited Locomotive Works Payware Department
TVRRMAN
 
Posts: 213
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Location: Near Pittsburgh PA

Re: A very "Dark" Subject....

Unread postby selkirkfan » Sat Nov 07, 2009 1:01 pm

Hi Thomas
I don't think you need to assign anything to the textures in the property panels. I dont. I just use a grey scale texture for the quads .If you are using a cube to make your quads,make sure you delete the back sides of the quads.
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