Kali wrote:I have no idea what the DP method is, but it does look like they added snow geometry... so yes you'll need child objects. Those child objects can use winter + other season textures to auto switch between invisible and snowy, though ( you could even do autumn ones with leaf buildup if you were inclined ).
Kali wrote:There's a little howto about seasonal textures in the RW wiki - I think all you have to do is provide seasonal texture source files if you're building your own model - you can go open your model up and look at the texture code to edit someone else's model then.
Kali wrote:Is it possible to edit the gp38 geo and recompile it? that'd sort snow on the bogies out.
Kali wrote:I think he lost the source to it..
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