by SMMDigital » Mon Mar 12, 2012 7:39 pm
Still looking ahead here, my locomotive shell is almost finished, and i'm start to graze for information on making a cab for it. I've never done this, so i'm a total n00b at it. Here is what I think I know about it.
- The 2D cab, the one you see looking outside in, is a rudimentary control stand, chairs, and textures on the walls. It is included with the main locomotive body.
- The 3D cab is a separate Geo file, referenced by the Engine bin file
Among the questions I have...
What is a cab occlusion file, how is it created, what does it do?
How do you animate switches, levers, etc? For example, the regulator notches. To go from notch 0 to notch 1, you need to animate the of the lever from 0 to 1. But what about to notch 2? Do you animate from notch 0 to notch 2, from 1 to 2, or is the whole 0-8 one animation?
What type of naming convention connects each switch or lever to it's function?
Any information yous guys can volunteer will help, and will be woven into th how-to.