"What does that mean for the core game?
We are sticking with the current version of the game code. We did a lot of work on the core last time, and we feel it is now stable for the majority of players. To make any further code changes would again take us along a path of potential disruption for players and for developers, and it doesn’t seem warranted or fair to do that at this point.
What is different about TS Classic this time around? What makes it interesting for players or would-be players?
A major difference this time is the inclusion of Partner Developer route and loco content within the core package. Like many games, TSC has included components developed by external creators many times over the years, right back to the days of RailWorks in 2009. This year’s version is unusual in that it features two complete routes, with locos, entirely conceived developed and by third party developers."
Full text here: https://forums.dovetailgames.com/thread ... st-1001828
It seems that what we have is as good as it gets.
