thor1969 wrote:Hello, LocoSwap updates the name and picture of the driven engine in scenarioporperties.xml since Version 1.0.1.0, but this is applied after a restart of the game only.
At least for me I can confirm that this is working.
JohnS - good finding that it is related to engines consisting of two (or more) parts. The Swiss Crocodile Ce 6/8 consists even of three parts![]()
Am not really sure if TS Tools can handle this? Sure Dodo could fix it.
Regards
Thorsten
Yes TSTools can swap the multiple parts individually, so I need to make a swap like that I can still fall back to TSTools. Thank you for everything.