Cinematic Camera
Dear Sir or Ma'am,
A couple of days ago I contacted RSC Support Staff to obtain some support regarding the Scenario Editor. Unfortunately, that so far has not been successful, in fact RSC stated the best source for help would be from the online community. Recently I have endeavored to construct a Train Simulator (TS) 2013
Halloween theme scenario. During my planning phase, I identified the need to use the "Cinematic Camera" to make the scenario more immersive and communicate other relative information to the user. I can find the
"Cinematic Camera" in the editor and even place it in the environment. Unfortunately however, there is no explanation on how to really use the tool in the TS 2012 Creator Manual and no revised manual has been released as of yet.
I have examined several of the "Sherman Hill" scenarios in an effort to understand how this tool is used, but still was not successful. Therefore I am requesting your assistance in this matter. I need to know the following:
1. After placing first "Cinematic Camera" at my desired location within
the scenario, how do I get it to trigger and display a Text message to the
user?
2. How do I connect different "Cinematic Cameras" together?
3. Can you set a "Cinematic Camera" to trigger the movement of an AI
train? If so, how is this done?
4. Is there a command reference (COMREF) document, that is a list of
the different commands (and what they do and how they are used) the program
will execute? For example in ARMA II, you can use the command
"flyinHeight", in this format "This flyinHeight 40". "This" is the vehicle
(Plane or Helicopter) and "40" is the height above the ground in meters you
want the craft to fly.
5. Can you change the weather via a trigger? And how is that done?
Thank you for your time and effort.
V/R
Mike
			A couple of days ago I contacted RSC Support Staff to obtain some support regarding the Scenario Editor. Unfortunately, that so far has not been successful, in fact RSC stated the best source for help would be from the online community. Recently I have endeavored to construct a Train Simulator (TS) 2013
Halloween theme scenario. During my planning phase, I identified the need to use the "Cinematic Camera" to make the scenario more immersive and communicate other relative information to the user. I can find the
"Cinematic Camera" in the editor and even place it in the environment. Unfortunately however, there is no explanation on how to really use the tool in the TS 2012 Creator Manual and no revised manual has been released as of yet.
I have examined several of the "Sherman Hill" scenarios in an effort to understand how this tool is used, but still was not successful. Therefore I am requesting your assistance in this matter. I need to know the following:
1. After placing first "Cinematic Camera" at my desired location within
the scenario, how do I get it to trigger and display a Text message to the
user?
2. How do I connect different "Cinematic Cameras" together?
3. Can you set a "Cinematic Camera" to trigger the movement of an AI
train? If so, how is this done?
4. Is there a command reference (COMREF) document, that is a list of
the different commands (and what they do and how they are used) the program
will execute? For example in ARMA II, you can use the command
"flyinHeight", in this format "This flyinHeight 40". "This" is the vehicle
(Plane or Helicopter) and "40" is the height above the ground in meters you
want the craft to fly.
5. Can you change the weather via a trigger? And how is that done?
Thank you for your time and effort.
V/R
Mike

     I can appreciate that are some differences between our languages but I thought they were minor.  For example, what we call an “elevator”, is in the UK is called a “lift” and what here is a “trunk” there is called a boot.  And I will not go into what a cigarette is called there.
 (I'm English ... I know)