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RailWorks 3 Scenario Editor Documentation

Unread postPosted: Sat Sep 24, 2011 10:00 am
by rscarter
There are some new features in the Scenario Editor in Railworks 3 Train Simulator 2012 but I can't find any documentation for these features.
For example, on the browser there are now three boxes labeled "Quick List Red", "Quick List Green", and "Quick List Blue".
Also in the Object Set Filter there appear three boxes next to each option. (some are greyed out)

Is there any documention anywhere for the World Editor or Scenario Editor. Also in the Horseshoe Curve scenarios, there are features at the beginning of scenarios that give a visual tour around the yard. Is there documentation anywhere for these features?

I click the Tools and Docs menu in the startup screen, you can click "Creator Manual" but all it shows is the RailWorks2 documention,not the Railworks3.

Dick

rscarter@microconetics.com

Re: RailWorks 3 Scenario Editor Documentation

Unread postPosted: Sat Sep 24, 2011 10:33 am
by Machinist
Yep, it's missing a new documentation about the few new features. Unfortunately, the desirable path-trigger (to start AI Trains or link imported sounds, for example) didn't come yet. The unlockable (next scenario) feature is very intersting, but I couldn't find in Editor how to use it, as well the "unexpected events unfold" (programable random options? RS Derek told about this upcoming possibility). I also have read, in a merchandise text yesterday, about a new "stop point" to test WIP scenarios creation, how this works?

Lisboa.

Re: RailWorks 3 Scenario Editor Documentation

Unread postPosted: Sat Sep 24, 2011 12:02 pm
by kevarc
They are supposed to release updated manuals later next week.

Re: RailWorks 3 Scenario Editor Documentation

Unread postPosted: Mon Sep 26, 2011 2:40 pm
by Chacal
The info is now posted in the announcements.

Re: RailWorks 3 Scenario Editor Documentation

Unread postPosted: Mon Sep 26, 2011 3:32 pm
by Machinist
Here they are (from http://www.facebook.com/railsimulator):

Scenario Editor:

AI Improvements
AI engines can now pick up rolling stock as well as drop off. Simply author the instruction on the AI engine the same way as you would for the player. The rolling stock picked up must be in the pick up location at the start of the scenario (i.e. not dropped off in that location by another AI or player during the scenario).

Stopping Points
Stopping points allow more precise control over where AI and player trains should stop. This is especially useful on long sidings where previously the trains would stop at the end of the marker.

The stopping point marker is located in the Track Infrastructure filter of the scenario object browser list with the other scenario markers, such as siding and platform markers. It is a track linked item which can be doubled clicked and named in the properties tab. These stopping points show in the simulation as a red arrow on the track profile.

Scenario Specific Track Properties
There is a new square “Select” icon in the scenario editor toolbox (top left panel) which allows you to draw a line along a section of track to select it and bring up its properties. This works in exactly the same way as the world editor version of the select button.

Properties which can be changed for the track properties for a scenario include:
Speed limits – This allows temporary speed restrictions for scenarios.
Directionality – Allowing the dispatcher to path the player or AI trains to locations against the default track directionality.
Line Type – Sets whether the type of track is designated for main line, yard, freight or passenger running. Useful for changing default settings to allow freight stock into previously designated passenger only areas for example.
Line Unevenness – Determines how much cab sway the player will experience. This value also affects the likely chance of derailment; the more uneven the track the more cautious the player will have to drive.

Re: RailWorks 3 Scenario Editor Documentation

Unread postPosted: Mon Sep 26, 2011 7:01 pm
by Hawk
Since Derek started a thread on this (which can be found at the top of the main forum page), I'm going to lock this thread so we can hopefully keep all the info in one thread.