Page 1 of 1

Player Off Path using Marshall Instruction

Unread postPosted: Tue Sep 15, 2020 3:58 am
by savv_nz
Hi Guys,
Hopefully, someone can help.

I have a marshall train instruction in my scenario, telling the player to pick up various wagons from around the yard and then drop them off onto Yard #1.
The yard is constructed of manual points only.
When I move off Yard #1, however, I get a Game Over message box stating 'The Player train has left the path to Yard #1'
The marshall instruction has handle off-path checked in its options, any thoughts? It all appears fine in the Timetable view, with no errors appearing (except consist clashes due to needing to do some shunting around the place throughout the scenario).

Thanks

Re: Player Off Path using Marshall Instruction

Unread postPosted: Tue Sep 15, 2020 7:42 am
by GreatNortherner
Hi,

I believe the culprit is that "handle off path" trigger. Try switching it off and that should allow you to switch cars as you want. That option is a bit oddly named for what it actually does:
Handle Off Path: If selected, Train Simulator calculates the best path for the train based on all the values contained in the scenario and then measures the player against that. Deviating from this path for a player train results in an error, which could cause the player to fail the scenario. Leaving the box unchecked means the path does not have to be adhered to, and no error will be given for leaving the path until the instruction is completed. This is useful in scenarios where you want the player to leave the pre-calculated path, such as in yard activities, where the player should be free to use any path through the yard as long as the instruction gets completed. Checking the box means the path is enforced and the player must stick to it for this instruction.

(quoted from the techdocs here: https://sites.google.com/a/railsimdev.c ... Parameters)

Cheers,
Michael

Re: Player Off Path using Marshall Instruction

Unread postPosted: Sat Sep 19, 2020 8:56 pm
by savv_nz
Thanks Michael,

That fixed it - though it wasn't working before I checked the box either, but now it works so... I'll call it a win!