Hello All,
I have been working for some time on a way to generate 'dynamic' Quick Drive scenarios. The goal behind this project is to generate scenarios which feature slight unknown differences in:
- Weather
- Route
- Traffic
I have been working diligently on a way to easily mass-generate consist files which will allow the traffic on the route to be very unpredictable and random, but realistic. Ideally you will never see the same consist twice because how often in real life do you see the same consist? This applied with percentage-based AI placements on routes will give a very dynamic and random scenario each time you drive.
I have started with Sherman Hill and will begin with point to point scenarios (Cheyenne to Laramine (3rd track and not) and Laramie to Cheyenne). But I will explore opening up industry based destinations and potentially some kind of switching in the future (although I don't enjoy these scenarios too much).
A question I have for anyone knowledgeable here is how I should form my consists. I have mainly been looking at Railpictures.net and online videos to give a sense for what an actual UP consist over Sherman Hill would look like in the 2010 - today era. I have not found too much material on how UP determines applicable power, or what the length/car mixture would be. Does anyone have information on how I can make sure the consists I am making are somewhat realistic?
My hope is to potentially release this once I have reached a fun playable state. Imagine TS being like a flight simulator where you get tasked with an order and can drive while watching signals, random slowdowns and weather variations all without the need to manually make a scenario by hand.
