Dynamic Quick Drive Scenarios

Discussion about RailWorks scenario creation.

Dynamic Quick Drive Scenarios

Unread postby Alpenfreight » Mon Oct 07, 2019 12:58 pm

Hello All,

I have been working for some time on a way to generate 'dynamic' Quick Drive scenarios. The goal behind this project is to generate scenarios which feature slight unknown differences in:

- Weather
- Route
- Traffic

I have been working diligently on a way to easily mass-generate consist files which will allow the traffic on the route to be very unpredictable and random, but realistic. Ideally you will never see the same consist twice because how often in real life do you see the same consist? This applied with percentage-based AI placements on routes will give a very dynamic and random scenario each time you drive.

I have started with Sherman Hill and will begin with point to point scenarios (Cheyenne to Laramine (3rd track and not) and Laramie to Cheyenne). But I will explore opening up industry based destinations and potentially some kind of switching in the future (although I don't enjoy these scenarios too much).

A question I have for anyone knowledgeable here is how I should form my consists. I have mainly been looking at Railpictures.net and online videos to give a sense for what an actual UP consist over Sherman Hill would look like in the 2010 - today era. I have not found too much material on how UP determines applicable power, or what the length/car mixture would be. Does anyone have information on how I can make sure the consists I am making are somewhat realistic?

My hope is to potentially release this once I have reached a fun playable state. Imagine TS being like a flight simulator where you get tasked with an order and can drive while watching signals, random slowdowns and weather variations all without the need to manually make a scenario by hand.
https://alpenfreight.wordpress.com/

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Re: Dynamic Quick Drive Scenarios

Unread postby thegevo5k » Mon Oct 07, 2019 2:29 pm

The weather thing might not be possible due to the way Dovetail has quick drive set up (it's worth a shot). The rest will certainly be possible and I wish you the best of luck regardless.
thegevo5k
 

Re: Dynamic Quick Drive Scenarios

Unread postby Alpenfreight » Mon Oct 07, 2019 2:33 pm

thegevo5k wrote:The weather thing might not be possible due to the way Dovetail has quick drive set up (it's worth a shot). The rest will certainly be possible and I wish you the best of luck regardless.


It is tricky, but I already kind of did weather which is outlined in my blog here:

https://alpenfreight.wordpress.com/port ... r-decoder/

Just looking to make it easier to implement for folks (and myself)
https://alpenfreight.wordpress.com/

I hear the train a comin'
It's rollin' 'round the bend
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Re: Dynamic Quick Drive Scenarios

Unread postby kris120 » Wed Oct 09, 2019 8:48 am

I wonder how you want to randomize route, start and endpoint, player consist time and weather as these all have to be choosen by the gamer.
How do you do that ?
I create a lot of quickdrives and the challenge is to create a not too big set of consists (less than 2000) of not too many provider/products with a script checking for installed locos and wagons. Even the TS with 64bit has it's limits !
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