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How to set AI Train triggers

Unread postPosted: Wed May 09, 2018 2:41 pm
by Logan20131
Hey All,

So I'm working on a scenario, but I'm stuck on figuring out how to get an AI Train to move once the player train passes a certain point with a trigger? I don't know how to do this and I need to get it working for the session.

Thanks,
Logan Thurman

Re: How to set AI Train triggers

Unread postPosted: Wed May 09, 2018 2:58 pm
by artimrj
No triggers in Railworks, only in Trainz. You have to control AI by giving them a starting time.

Re: How to set AI Train triggers

Unread postPosted: Wed May 09, 2018 4:19 pm
by Logan20131
Oh...Okay, Thanks!

Re: How to set AI Train triggers

Unread postPosted: Thu May 10, 2018 9:20 am
by OldProf
I didn't know that Trainz has triggers. I wish, too, that TS had them, particularly when I want AI switching going on as the PT passes a yard area. The only way to do that now is to play through the scenario and note the "correct" time -- unfortunately, no two players will run a given scenario at the same pace. "If wishes were fishes ..."

Re: How to set AI Train triggers

Unread postPosted: Thu May 10, 2018 9:35 am
by Logan20131
I actually have one of the UP GP40-2s under AI Switching chores to build up some trains and then goes back picks up another GP40-2 and heads on out of the yard with the train.

Re: How to set AI Train triggers

Unread postPosted: Fri May 11, 2018 5:23 am
by artimrj
Tom, check your PMs.