charrock10 wrote:Too Old Prof: When I start the scenario to test drive it and put the driver in the cab of the AI train, and put the route "example "(Mudville to Sin City), a triangle appears which mean something is missing or can't connect. So should a command like (via Wayside) be placed before( Sin City) in order for the AI train to move along the same line or route as my player control train? This is the setback that I'm facing in making a playable route.
Your message is still very confusing:
1)"When I start the scenario to test drive it" -- do you mean test it by playing it or by looking at it in the so-called VCR? or are you just looking at it in the editor?
2) "put the driver in the cab of the AI train" -- do you mean assign a driver to the AI train? If so, you are in the editor.
3) "put the route "example" (Mudville to Sin City") -- this simply does not make sense, since in order to edit a scenario, you must first select the route and then the scenario.
4) "a triangle appears" -- now you seem to be describing the editor again, specifically, the warning triangle (like a highway yield sign) that sometimes appears in the editor. In order to find out what the problem is, you have to click that triangle, which will reveal one or more messages that may or may not be actual errors. In your case, what do those messages contain?
I have never heard of the route "Mudville to Sin City" and thus have no idea . . . wait a minute! Are you trying to do all of this in the route editor? That is, in my experience, a very serious mistake. Use the route editor to create or edit routes and the scenario to create or edit scenarios -- period!
Perhaps you should try to describe the situation again, starting from scratch?