charrock10 wrote:Too Old Prof: When I start the scenario to test drive it and put the driver in the cab of the AI train, and put the route "example "(Mudville to Sin City), a triangle appears which mean something is missing or can't connect. So should a command like (via Wayside) be placed before( Sin City) in order for the AI train to move along the same line or route as my player control train? This is the setback that I'm facing in making a playable route.
charrock10 wrote:Too Old Prof: I am creating a fictional route and scenario for that route, in which I want a AI train to come off of a siding to a cross over to the main line, and run ahead of my player control train. In the scenario editor I placed a drivers icon on my AI train and gave that train a destination. My player control train was to go from(example: Mudville to Sin City). I wanted the AI train to run ahead of the players train and turn off at siding along the route to (Sin City). When I gave the AI train a destination a triangle appeared. I clicked on the triangle and one error said maybe bad consist. I changed out the stated bad consist and it wasn't the problem. The second error stated wasn't also. The third stated error incomplete route or no route found or something like that seems to be the problem. There in is my problem. It seems to me AI trains and portal control trains can't run on the same tracks as a player control train. Any suggestion to solve this problem. Thanks
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