Locos and LUA scripting
Ever since TS2014 was released, I've always wondered just what are the limits of LUA in scenario writing. So far my only experience with it is making text boxes. I feel like I want to try tackling other things, like in game videos. However one thing has remained on my mind:
Can LUA scripting affect a loco's performance during a scenario?
For example, would it be possible to shut off one or more of the locos in a consist during a scenario? Like what happened in this video for example when an intermodal train shut down after cresting the summit of Cajon Pass: https://www.youtube.com/watch?v=9H2uwmm0vVs
Can LUA scripting affect a loco's performance during a scenario?
For example, would it be possible to shut off one or more of the locos in a consist during a scenario? Like what happened in this video for example when an intermodal train shut down after cresting the summit of Cajon Pass: https://www.youtube.com/watch?v=9H2uwmm0vVs

