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lousie shuffle mission.

Unread postPosted: Wed Feb 19, 2014 3:39 am
by raptorengineer
hi
ok since Canadian mountain pass has been relase I made Scenario from msts khp2 call lousie shuffle. it one where you pick up and extra engine befor going down the divide to field bc also you come across two ai train, now I watch in the activity editor when the ai train start and where I put the al in train in Canadian mountain pass version. like first ai train in msts khp2 start at 15:45 and I watch that train until it hit 16:00 and stop it and that the poaint I place the first ai train in train simulator 2014 Canadian mountain pass verson. then for second ai in msts khp2 start at field bc at 16:15. so I place second a.i train at field bc at same time in Canadian mountain pass verson. and once I set everything up I start the game but of course i get a message that driver cp inermodal at lat xxxxxxxxxxxx -route is blocked -service 1, so i'm guessing you can't make same kinda scenrios that in msts with a.i in train simulator 2014.

Re: lousie shuffle mission.

Unread postPosted: Wed Feb 19, 2014 10:41 am
by OldProf
!**conf**!

Re: lousie shuffle mission.

Unread postPosted: Wed Feb 19, 2014 4:27 pm
by Chacal
Chacal translate:

Hi,
Since Canadian Mountain Pass was released, I tried to make a TS2014 version of the "Louise Shuffle" scenario from MSTS's Kicking Horse Passe 2 route.

In this scenario you pick up an extra engine before going down the divide to Field BC. Also you meet two AI trains. What I do is I watch in the activity editor when the AI train starts and where I should put the train in the TS2014 version.

I can't achieve the same timing as in the MSTS version.

For example in the MSTS version the first AI train starts at 15:45. I follow that train and make a note of its position at 16:00, and I place the same train, at the same location, at the same time in the TS 2014 version.

A second AI train in the MSTS version starts at Field BC at 16:15, and I place the same train, at the same location, at the same time in the TS 2014 version.

Then I start the game and I get a message "driver CP intermodal at lat xxxxxxxxxxxx - route is blocked - service 1", so I'm guessing you can't reproduce a MSTS scenario in TS 2014.

Any help?
Thanks in advance.

Re: lousie shuffle mission.

Unread postPosted: Wed Feb 19, 2014 5:48 pm
by raptorengineer
exactly Chacal thanks so much for that :)

Re: lousie shuffle mission.

Unread postPosted: Wed Feb 19, 2014 7:14 pm
by Chacal
What is the starting time of the scenario and of the player train?

It is not impossible to do what you want, it is just different.
In TS2014 when you set a path for a train, the path is locked for that train.
Another train cannot use the path before the first train frees it.
So you have to adjust your timings so that the trains are not trying to use the same blocks of track at the same time.

What you should do is play around with a test scenario until you get the hang of it, then start your big project.
Also look at some TS2014 scenarios that you like. Look into the timetable editor to see how it was done.

Re: lousie shuffle mission.

Unread postPosted: Wed Feb 19, 2014 10:47 pm
by raptorengineer
ah ok. well the scenario starts for player at 16:00. and it starts near lake lousie. I think since I got the times down I just have to figer out what kinda service class to make eatch train so that it all works. some service class trains can over take others services class trains on single line track.