PolyesterMafia wrote:Although it is informative, it does not really answer my question. I could apply the Group Name to the first car in the cut, although I am actually picking up all the cars. I guess what I am trying to do is save myself time. Not to give to much away, but in the scenario there are a lot more than ten cars, and I don't want to have to list every one of them if I can simply instruct the player to couple to the first car and move it and the entire consist with it to another location. The concern is whether doing it this way would cause the scenario to be incomplete in the end.
I thought the intention of the tutorial was to show how to avoid needing to list all the numbers of the cars, instead using a name like "first cut" or whatever to refer to the group of cars. Maybe I misread it (I didn't write it either).