by OldProf » Fri Jan 16, 2015 11:10 am
Perhaps you've just encountered the difference between reality and simulation? I'm not a fan of passenger scenarios, but I have occasionally tried them and have learned that Career passenger scenarios provided with DLC routes typically feature unattainable arrival times at stations. That is, viewing the player train's instructions in the editor turns up a lot of those red clocks you're writing about. Since I have Career scoring turned off, impossible arrival times would not affect me, but I have seen numerous posts here by players who complain that DLC Career scenarios force player-drivers into extremepy unrealistic driving practices.
When you see unachievable times, do you also see that dreaded red circle with a white X in it that indicates that the scenario will fail to load? If not, try playing your scenario as far as that first stop and see what happens. If so, I imagine that you'll just have to accept the minimum driving times ... wait a minute ... there's one other thing you might try. In the Pick Up Passengers instruction's properties box, there should be a small box with a percentage in it, typically preset to 75%. This is related to the percentage of he speed limit that the editor assumes you are using: for example, if the speed limit is 20 mph and that percentage number is 75%, the editor presumes that the player (or an AI driver) will move at 15 mph. Try setting that percentage higher and see if the arrival time shortens.
You really need advice from folks who write passenger scenarios, however. Good fortune!
Tom Pallen (Old Prof)
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