by OldProf » Mon Apr 17, 2017 5:04 pm
I hope that no one minds my returning this thread to its original topic.
Having stayed away from Fueling America through several betas and into version 3, I returned to it and arrived without too much trouble at the north end of Cumberland Yard*.
What follows here contains a few hints/spoilers: pulling toward and into the yard, the 2D map seems to show that the switches leading to the train's final destination are set correctly. However, there's some confusion because several destination markers are visible in the HUD and it turns out that how one crucial switch is set is very difficult to see on the 2D map. In fact, I ran past it at the first try, had to reverse, set the points in the other direction, try moving forward again only to have those points change themselves back to the wrong position, etc. As I drove on, I could still see several destination markers in the 3D world -- the secret lies in the fact that only one of these shows up on the 2D map. Why the others are visible is beyond me.
Let me also mention that part of the journey involves a long, steep downhill section. Once it became obvious that the automatic brake would not control my speed, I saved the scenario, quit TSW, and searched both available manuals for instructions on using the GE AC4400CW's dynamic brake: no luck. So I resumed the scenario and just started experimenting, discovering that the power handle also controls the dynamic brake. And that's all I'm going to reveal about that.
As I ran this scenario, fps rates jumped through their limited green-yellow-red rainbow, but the on-screen action remained smooth, except when interrupted for very brief instants by white flashes or pauses.
I encourage others to take on this scenario, which offers challenges and puzzles during its 2-hour duration.
Tom Pallen (Old Prof)
{Win 10 Home 64-bit; Intel Core i7 6700 @ 3.40GHz; 16.0GB Single-Channel @ 1063 MHz (15-15-15-364); 2047MB NVIDIA GeForce GTX 960}