Cumberland Charge Problem

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Cumberland Charge Problem

Unread postby RailWanderer » Thu Apr 06, 2017 12:47 pm

Hi guys,

I am attempting to complete the Cumberland Charge Scenario, but have run into an objective problem. When I run the two units to the point where I have coupled them to the unit train, and followed and completed all the previous objectives, I can't seem to get the Brake Pipe pressure beyond 78 psi., not sure what I am doing wrong. Like I said, I have completed all the previous objectives and set the controls as stated. Is there some trick to getting the Brake Pipe pressure to a higher psi.? I admit, I may not understand how the Brake Pipe totally works, thus the reason for my inquiry. I would like to complete this scenario, but can't seem to get past this point. !*hp*! I appreciate the help.
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Re: Cumberland Charge Problem

Unread postby fraserm » Thu Apr 06, 2017 12:51 pm

RailWanderer:
I thought it was a problem as well but I kept the reverser in neutral and advanced the throttle a couple notches and eventually it did indeed achieve the required level. Patience is everything...

Hope this helps.
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Re: Cumberland Charge Problem

Unread postby RailWanderer » Thu Apr 06, 2017 12:54 pm

I will try that. At one time the throttle had the objective marker on the throttle so maybe that's the key. The marker no longer shows after a save it seems. Thanks
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Re: Cumberland Charge Problem

Unread postby RailWanderer » Thu Apr 06, 2017 2:08 pm

After an hour and ten minutes of waiting for the BP to pump up I find I am still at only 68psi...UGH.
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Re: Cumberland Charge Problem

Unread postby artimrj » Sat Apr 08, 2017 11:41 am

Well I can not even get that far. When I use TAB to keep going at Yoder I crash to desktop with that weird UE4 error reporting menu.
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Re: Cumberland Charge Problem

Unread postby OldProf » Fri Apr 28, 2017 10:23 am

After several failed attempts, I managed to complete this scenario yesterday, discovering a couple of "oddities" along the way:

1) Changing cabs after coupling to the "formation"*: the instructions become downright ridiculous here. After following the steps to set up the engine you've been driving for MU work, you're told to walk to what had been your trailing engine and sit in the engineer's seat. So far, so good, but pretty soon you're instructed to change some switches that only an orangutan could reach from the sitting position. Of course this can be carried out through the miracle of simulation, but it's pretty ridiculous.

2) Once the cab settings are nearly complete, it's time to pressurize the brakes. Following the scenario's instructions, I could not get this to happen, and the brakes are ready the scenario cannot proceed. So I quit the scenario, closed TSW, and opened the Manual. The scenario's instructions for brake pressurization are in the wrong order and cannot be completed once you've carried out the first one! Rather than ruin your enjoyment with a spoiler, I'll just recommend reading the MU Setup section of the Manual before attempting this scenario.

3) Near the scenario's end, you're approaching Cumberland Yard and an instruction appears informing you that some switches have to be set in order to reach your stopping point. The only problem is that the instruction does not identify that stopping point, nor will it show up on the 2D map until the switches are set correctly: a real Catch-22. This is so ridiculous (and annoying after a couple of hours of driving) that I will provide a hint here: change switches so as to provide a turquoise (greenish-blue) path leading toward and through the yard ladders. This will include one of those places where seeing the direction of the points is very difficult. Once you think you've done this, proceed ahead slowly, switching between 2D and 3D displays until you reach your long arrival siding, so that you can stop and reverse if necessary. Keep in mind that Cumberland in the late evening, with its numerous tracks and lights, idle rolling stock, and, if you arrive when I did, one long train awaiting departure, decimates fps rates.

Ultimately, this scenario is worth the time it takes, especially for the realistic atmospheric effects as you descend toward Cumberland through steadily darkening evening light.

*We really need to take up a collection to buy a guide to U.S. railway vocabulary for the TSW team.
Last edited by OldProf on Sun Apr 30, 2017 10:58 am, edited 1 time in total.
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Re: Cumberland Charge Problem

Unread postby trev123 » Fri Apr 28, 2017 6:46 pm

artimrj wrote:Well I can not even get that far. When I use TAB to keep going at Yoder I crash to desktop with that weird UE4 error reporting menu.


That is fixed now. Yes I use to have that issue too.
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