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Making a route quick drivable

Unread postPosted: Sun Sep 29, 2013 6:16 pm
by artimrj
Is this possible? I could have sworn I saw something somewhere where someone made a tutorial on how to make your route quick drivable. The TS2014 upgrade messed up a few things on the NERW route, mostly lights and I was thinking about using the new RCAP stuff in a few places to freshen it up. So I may as well try to make it quick drivable. I may even extend it on the west end some.

Re: Making a route quick drivable

Unread postPosted: Sun Sep 29, 2013 6:32 pm
by PapaXpress
I just made one for my route, but so far its not showing up. I suspect that I need to do one more thing, say add it to a consist in its routes section.

Re: Making a route quick drivable

Unread postPosted: Sun Sep 29, 2013 6:40 pm
by artimrj
Once you figure it out, would appreciate some tutelage.

Re: Making a route quick drivable

Unread postPosted: Sun Sep 29, 2013 6:55 pm
by robbit
I have a great tutorial for it as well as some extras to helpI will send you what I have and you can play with it if you would like. It is what I used for seeburgbahn and berlin to wittenberg. Just tell me how to get it all to you

Re: Making a route quick drivable

Unread postPosted: Sun Sep 29, 2013 7:34 pm
by dgallina
Here you go:
http://www.christrains.com/ts_faq_quickdrive.html

I've used this method to make a bunch of quick drive sessions in past....

Diego

Re: Making a route quick drivable

Unread postPosted: Sun Sep 29, 2013 8:04 pm
by robbit
Mine makes the route QD not the consist but use the one you want

Re: Making a route quick drivable

Unread postPosted: Sun Sep 29, 2013 10:02 pm
by artimrj
I want to make the NERW quick drivable and then make QD consist/scenarios whatever they are.

Re: Making a route quick drivable

Unread postPosted: Sun Sep 29, 2013 10:19 pm
by Chacal
robbit wrote:I have a great tutorial for it as well as some extras to helpI will send you what I have and you can play with it if you would like. It is what I used for seeburgbahn and berlin to wittenberg. Just tell me how to get it all to you


I'm interested to put it in the web site tutorials if you agree.

Re: Making a route quick drivable

Unread postPosted: Sun Sep 29, 2013 11:30 pm
by robbit
I will send you the files but it is not mine to grant permission you will see in the file whose it is. I just made some other templates to accompany it. PM me your email and I will send it to you and you can do with it what you can.

Re: Making a route quick drivable

Unread postPosted: Mon Sep 30, 2013 12:53 pm
by gwgardner
Did you ever get around to trying the method here:

http://vnerrforums.com/rwforums/viewtop ... =29&t=2027

Re: Making a route quick drivable

Unread postPosted: Mon Sep 30, 2013 12:57 pm
by PapaXpress
I have to wait in line to download a guide!!!!!!!

Once I figure this out on my own I will publish it on my blog.... no waiting needed.

Re: Making a route quick drivable

Unread postPosted: Mon Sep 30, 2013 2:50 pm
by artimrj
gwgardner wrote:Did you ever get around to trying the method here:

http://vnerrforums.com/rwforums/viewtop ... =29&t=2027


I thought I seen it somewhere !!det!! !!jabber!!

Re: Making a route quick drivable

Unread postPosted: Mon Sep 30, 2013 4:35 pm
by gwgardner
Got a copy of the document? Can you put in the files section? I might try doing the C&P with quickdrive too. But then, do engines have to be modified to make them quickdrive? The only steam engines I see as available for quickdrive on my system are European and the Northern.

Re: Making a route quick drivable

Unread postPosted: Mon Sep 30, 2013 4:45 pm
by artimrj
I don't think so Gary, it is all to do with the scenarios and some route editing. The placement of a special invisible marker. I will email it to you.

Re: Making a route quick drivable

Unread postPosted: Tue Oct 01, 2013 10:48 pm
by gwgardner
Following the instructions in that guide (thanks!) I got the Cimarron & Pacific to do quickdrive. However, still only have the one North American steam engine available - the Northern. None of the Britkits or other steam engines are availeble.

Turns out that creating a quickdrive scenario is now an option in 'create new scenario' in TS2014, so that part was easy. The guide was essential for creating the route metafiles however.

Now to figure out how to make more engines available.

[later] Looks like the consist editor is the place to start for using other engines. Maybe. It crashes for me, for example if I choose like the Britkits 0-6-0.