Page 1 of 1
track corrupt

Posted:
Tue Feb 26, 2013 8:14 am
by eyein12
There is a tile of corrupted trackwork in tacoma. unfortently its a chunk of yard too. is there a clever way I can get this back? I know the offending tile but when i replace it with an old one the same thing happens. even changing back to the old tracks.bin same thing happens there too. Must have been corrupt from the beginning. I can usally go into the .bin and find the offending files and fix them but I never had a track issue. where would I start? or just cut my losses and delete that tile and re-lay.
Ian
Re: track corrupt

Posted:
Tue Feb 26, 2013 9:07 am
by Bananarama
Your best bet is to try and re-lay that section, else the Tracks.bin and the Track Tiles folder will be out of sync.
Re: track corrupt

Posted:
Tue Feb 26, 2013 2:29 pm
by eyein12
anyway to fix the issue of the missing junctions marc? they magically appear when you click on them to open/close the junction, and stay visibile. they seem to disappear when leaving editor and starting the scenario.
Ian
Re: track corrupt

Posted:
Tue Feb 26, 2013 11:55 pm
by Bananarama
They're still there, but any track adjustments made will vanish in older scenarios. Before you do any new track work, best to create a new scenario and see if any problems exist.
Re: track corrupt

Posted:
Mon Mar 04, 2013 7:55 am
by eyein12
Hack wrote:They're still there, but any track adjustments made will vanish in older scenarios. Before you do any new track work, best to create a new scenario and see if any problems exist.
yep youre right so i can just create a new scenario and they'll be there?