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Need some editing refresher

Unread postPosted: Sat Jan 26, 2013 7:28 pm
by Toripony
Hey ya'll, I need a little bit of (silly) help. Taking a long time off from routebuilding hasn't hurt my skill too much; most things come back to me just like baking a cake. But there are a couple of things I may have forgotten, or they changed.........

1) is about the track display mode that you change by pressing the spacebar. There seems to be at least one or two new displays in that rotation of modes where I'm not sure what they're showing me. Is there updated instruction of this feature somewhere?

2) in those track display modes, I seem to remember they showed me different text data on each display pertaining to that display. E.G. in the display showing track speed, I thought it showed numbers somewhere, possibly during mouseover of the track sections. I don't see these numbers now ? ? ? ? ?

3) I've been adding a "Ride Quality" or "Track Roughness" or whatever we're calling it to some of my track but I'm not seeing/feeling any change. Seems simple enough to implement... I added a factor to my COA track rule and later began selecting sections of track and adding the factor manually in the right-hand properties flyout. My first factor was 7, but seeing no diff I increased it to 12, but still not seeing/feeling any roughness. When I select track and look at the Prop flyout, the factor number is already there; it doesn't seem there's anything for me to "do" other than select track, let it apply the factor (???), and then move on to the next section. Any idea what I might not be doing or doing wrong?

Re: Need some editing refresher

Unread postPosted: Sat Jan 26, 2013 8:22 pm
by artimrj
Code: Select all

         <DefaultSCollision>
            <Network-iTrackNetworkSpecialCollision-cPropertyValue>
               <SpecialCollision d:type="cDeltaString">Off</SpecialCollision>
            </Network-iTrackNetworkSpecialCollision-cPropertyValue>
         </DefaultSCollision>
         <DefaultRideQuality>
            <Network-iTrackNetworkRideQuality-cPropertyValue>
               <LineUnevenness d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10.0000</LineUnevenness>
            </Network-iTrackNetworkRideQuality-cPropertyValue>
         </DefaultRideQuality>
         <GradientValue d:type="cDeltaString">Percent</GradientValue>


The part called DefaultRideQuality needs to be added between defaultcollision and gradientvalue in your track rules. You can then change the value of "lineunevenness" throughout the route instead of by track sections.

Re: Need some editing refresher

Unread postPosted: Sat Jan 26, 2013 8:50 pm
by Toripony
I find that my SE value is also in that location between Collision and Gradient. Should I move the SE value? Up, down, ???

Let me confirm with you Bob, you're saying this RQ value automatically applies to all the current track, not just to newly laid track? I am learning that there seems to be both types of properties in the Track Rules blueprint (???).

So, is 12 simply too low of a factor? I've seen folks mention using 20 but some said that was too rough. The Alleghany sub has long been ribbon rail so I only want a medium amount of cab sway on the COA but apparently I don't have a clue.

Re: Need some editing refresher

Unread postPosted: Sat Jan 26, 2013 9:01 pm
by artimrj
I use 10 on the NERW and it is not too bumpy. The Horseshoe curve uses 20. Bigger number more bumps. Yes ALL the tracks. In the scenario editor I believe you can change portions of it for a particular scenario, say to make a MOW caution area of broken track or soemthing like that.

Re: Need some editing refresher

Unread postPosted: Sat Jan 26, 2013 9:14 pm
by Toripony
Well, I found the thread here by Derek with all kinds of 2012/13 info; great thread! That came out about when I took a forced vacation, so I missed most of it.

Found this: Cab Sway / Line Unevenness
The default value for line unevenness is set in the track rule. The default value for Horseshoe Curve which produces a realistic amount of cab sway is 20. This value can be between 0 and 100 with 100 producing very uneven track which could cause derailments when passed over at speed.
After setting a default value in the track rule, the unevenness value can be changed in the world editor using the select tool to change specific areas.


Then found this: adding setting value to the trackrule that the route uses will apply a global Unevenness to the entire line - local variations look to me that they must be done from inside the Editor. -barnez

I seem to have answers now for my questions #1 and 3; anyone have thoughts about #2?

Re: Need some editing refresher

Unread postPosted: Sun Jan 27, 2013 7:46 pm
by Rich_S
Toripony wrote: anyone have thoughts about #2?


Tori,

http://youtu.be/5g52pLoJnrY

Out side of the above, It seems they've added a few more but did not update the creator manual or the video. After sound I think the next visualization indicates electrification, the next two I do not know what the visualization is suppose to represent, but on my route the color after electrification is blue and the last color is salmon.

Regards,
Rich S.

Re: Need some editing refresher

Unread postPosted: Mon Jan 28, 2013 4:22 am
by hertsbob
The values for the stretch of track you've selected appear in the right hand flyout window.

The blue Rich refers to whether the track has superelevation applied and the salmon colour will relate to line unevenness which gets more red the higher the wobble value.

Re: Need some editing refresher

Unread postPosted: Mon Jan 28, 2013 5:14 pm
by Rich_S
Bob, Thank you for the update. What colors (aka colours) are used for super elevation? Does blue indicate flat track? If yes, does the color change in relationship to the super elevation used? and what color would the highest setting produce?

Regards,
Rich S.

Re: Need some editing refresher

Unread postPosted: Tue Jan 29, 2013 5:10 am
by hertsbob
Hi

There are only the two colors ( !*salute*! ) used for superelevation; blue for flat track and yellow for track ribbons which have the SE box ticked. As far as I know the superelevation is the only track property which works on the entire track ribbon length whereas all the others (speed, track type etc.) can be set to affect specific lengths of track.

The only one which has graduated colors is that for track unevenness to the best of my knowledge.

Re: Need some editing refresher

Unread postPosted: Tue Jan 29, 2013 5:39 pm
by Toripony
Ah, 'tis slowly coming back to me. Guess I was wrong about that "track mouseover" feature... can't remember everything, I'm getting old.

BTW, here's the list of "debug" displays Derek posted here in another thread:

Wonky Track

Setup
Default is set in Track Rule.
Usage
Default can be overridden in route or scenario editing using track properties. Debug track rendering will show wonkiness on the seventh press of space - white is flat, red is ultra, with colour grading accordingly.

No Space bar = Normal rendered track.
1 = Line Type (Yard, main etc)
2 = Directionality
3 = Speed Limits
4 = Sounds
5 = Electrification
6 = Super-elevation
7 = Wobble
8 = Track linked objects
9 = Return to normal rendered track
Performance Constraints
None