by NDORFN » Fri Feb 10, 2012 10:47 pm
I've been slaving over this for days. I've laid the track EXCATLY to the prototype using every trick in the book to acheive smooth gradient transitions, exact curvature, proper superelevation and even incorporated the real life kinks, buckles and anomalies which makes driving around at the 10mph limit not only demanding but realistic. I want my route to have as much entertainment value per foot of track as possible, definately a quality not quantity line, and so far I'm acheiving it so I'd really like to fix this terrain issue so I can complete the whole 25 miles.
Here's some initial shots of what I've done in the past couple of days. It doesn't show as drastically in the photos as when playing but there is variation up to 4.5% grades on those lines.
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