field paint missing

Discussion about RailWorks route design.

field paint missing

Unread postby tada1096 » Wed Nov 02, 2011 6:37 pm

im working on a route and when i go to the section where you can paint the ground i click the icon for like corn rows and other field paints and there is nothing there. its the only paint icon that doesnt have anything in it. any clue how to get it working?
tada1096
 

Re: field paint missing

Unread postby gwgardner » Wed Nov 02, 2011 9:59 pm

I don't think field textures are default. There are many in the UKTrainsim Freeware Terrain Texture pack, in the file library on this site.

Once you install that pack, you'll have to do a little file editing to make the new textures available. See PapaXpress's turorial on that here:

http://thegradecrossing.blogspot.com/20 ... art-3.html
gwgardner
 
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Joined: Tue Jan 25, 2011 2:34 pm

Re: field paint missing

Unread postby tada1096 » Wed Nov 02, 2011 11:44 pm

i installed a few of the packs from uktrainsim and i got all them to work except for the paint texture pack. is there a trick for that one or something?
tada1096
 

Re: field paint missing

Unread postby gwgardner » Thu Nov 03, 2011 7:59 am

Yes, you must add the texture references to your textures.bin file. Check out that link I posted above. It tells how to do it. Make sure you add the new texture references AFTER the ones that are already in the textures.bin file.

In short:

1) use rwtools to open C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\UKTS_FP\Terrain_Textures\TextureSets\complete_v1.bin

2) copy all texture entries in that file. Each texture entry will look something like this:

<cMixTexDescriptor d:id="15900888">
<BaseTextureName d:type="cDeltaString">Kuju\RailSimulator\Environment\Terrain\Grass\Grass003</BaseTextureName>
<BaseSpringTextureName d:type="cDeltaString"></BaseSpringTextureName>
<BaseSummerTextureName d:type="cDeltaString"></BaseSummerTextureName>
<BaseAutumnTextureName d:type="cDeltaString"></BaseAutumnTextureName>
<BaseWinterTextureName d:type="cDeltaString"></BaseWinterTextureName>
<DisplayName d:type="cDeltaString">Very Dry Grass (Hills)</DisplayName>
<LocalisedDisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">Very Dry Grass (Hills)</English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString">Hierba verde</Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</LocalisedDisplayName>
<Wang d:type="cDeltaString">eTrue</Wang>
<FloraIndex d:type="sUInt32">15</FloraIndex>
<FloraDensity d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5000</FloraDensity>
<Category d:type="cDeltaString">eGrass</Category>
</cMixTexDescriptor>

3) Use RWTools to open your route's textures.bin file, paste what you copied into your route's textures.bin file after the last </cMixTexDescriptor> that you have in that file already

If that is not clear, there are threads on doing this at uktrainsim.com, in PapaXpress's tutorial (link above), and probably elsewhere
gwgardner
 
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