by nosloptrianman » Mon Nov 21, 2011 10:35 pm
Thanks for the reply.
I have never had any luck getting the snap to track button to work on a curve.
I had one perfect alignment, tonight, on some straight track I was replacing.
I have added some separation to the tracks heading into East Victorville so I can add a second bridge.
I finally got the rails connected by moving towards a connection on straight track.
After adjusting the height and gradient of the new track, I was dismayed to find I had effected the entire route back to Barstow.
I had track way up in the air and even straight up at one point!
I need to practice on just a few sections that are NOT connected to the entire route.
I have found that the simulator is terribly finicky when you split the tracks and and try to replace the rail on a completed route.
I see many, many tutorials on track laying, all based on a fresh or newly started route on level ground.
I have yet to see one based on replacing track in an already completed route with different terrain heights.
I am using Scalerail and replacing all the tracks over bridges and trestles to add Ballasted Decks.
I am USUALLY okay on the straight tracks but have never had luck on the curves.
Also, one end of the replacement track is always higher than the other, and then of course it will not weld.
I am adjusting for gradient before I lay the track but that doesn't seem to matter.
Before I remove the track, I take notes on the piece coming out of height, gradient, length, radius of curve etc.
I have even tried building a custom piece of track and inserting it with no luck.
When I weld one end, the other end breaks.
When I use the join button it joins where I want it but then comes apart down the line, repeatedly.
I chase broken joints all over the place.
I know it takes practice and patience, however, sometimes enough is a enough.
Thanks!