Turn Radius for Logging Railraod

Discussion about RailWorks route design.

Turn Radius for Logging Railraod

Unread postby ErocFx » Sun Oct 23, 2011 6:50 pm

I am interested in making a logging railroad. Is there a way to get tighter turning radius? I want to be snaking in and out of canyoons.
Do i need narrow gauge track? Any suggestions would be good.
ErocFx
 

Re: Turn Radius for Logging Railraod

Unread postby Hawk » Sun Oct 23, 2011 6:53 pm

I ran into that same problem on a route I started on (and eventually gave up on). Even using the yard track rule didn't give me tight enough curves.
Hawk
 

Re: Turn Radius for Logging Railraod

Unread postby PapaXpress » Sun Oct 23, 2011 6:57 pm

please review:
viewtopic.php?p=14695#p14695

Please note if you make your own rule file, don't mix it with any other rule on your route. It will come back to bite you when you try to modify a section where the two rules meet.
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Re: Turn Radius for Logging Railraod

Unread postby gwgardner » Mon Oct 24, 2011 7:28 am

ErocFx wrote:I am interested in making a logging railroad. Is there a way to get tighter turning radius? I want to be snaking in and out of canyoons.
Do i need narrow gauge track? Any suggestions would be good.


Take a look at my Cimarron & Pacific route. A bridge is your friend, allowing you to maintain grade and maintain minimum standards with regard to tight curves.

I just got some historical info on the Cimarron & Northwestern RR, which was a logging route, 13 miles. More than fifty trestle bridges to make the route possible snaking up Ponil Canyon in New Mexico.
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Re: Turn Radius for Logging Railraod

Unread postby GreatNortherner » Mon Oct 24, 2011 2:18 pm

Hi,

To add to what has been mentioned above, if developing your own track rules isn't your thing, you can also try some ready-made track sets. Many of them come with track rules that will allow you to use much tighter curve radii than the default Barstow-SanBernadino track rules. 3DTrains ScaleRail or my GN Tracks for example come with custom track rules too.

Cheers,
Michael
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Re: Turn Radius for Logging Railraod

Unread postby ErocFx » Mon Oct 24, 2011 10:48 pm

Hey Michael,

How do I get your GN tracks? I was looking all over your website for it.
ErocFx
 

Re: Turn Radius for Logging Railraod

Unread postby GreatNortherner » Tue Oct 25, 2011 7:20 am

Hi,

You can find them at trainsim.com or even UKTrainSim. Search for the file gn-track.zip. These are just repaints of the Kuju tracks though, but they do the trick quite nicely (low polycount, good for huge yards).

I'll also upload a little update shortly, with a new trackrule including super elevation, bumps, and new track BINs for track joint sounds (from Bath Templecombe).

Edit: The attached file is the edited track rule of the GN Tracks with super elevation and bumps. Just overwrite the existing one in GreatNortherner\GNRy\RailNetwork\Trackrules. Delete the blueprint.pak in GNRy after adding this file.

Cheers,
Michael
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Re: Turn Radius for Logging Railraod

Unread postby ErocFx » Tue Oct 25, 2011 10:43 pm

Ok, so I used the GN Track rule. It works great, now I can snake through canyons on my logging railroad. Thank you Michael for that.
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