Haven't tried it; was just looking around:
a friend wrote:Setup
There is a 20km area of mid distance terrain, this should be generated as a bare minimum around the track to avoid the world edges being visible.
To import ASTER GDEM data the old ‘T’ key has been replaced with a new dialogue accessed from a button in the paint tools tab. The area option controls the amount of data, the data type allows a choice of SRTM and ASTER data sources.
Aster data is available on the web as .tif files.
Very distant terrain may also be generated using the distant terrain button, this generate very low res 4km x 4km patches from the height field data, this is saved to the file DistantPatches.bin.
Usage
To import terrain use the import terrain button up to 19 x 19km squares can be imported at once.
To generate distant terrain patches, import terrain for all required areas, then while in tile 0,0 use the generate distant terrain button to build distant terrain patches. Save (F2) after generation.
micaelcorleone wrote:...To generate distant terrain patches, import terrain for all required areas, then while in tile 0,0 use the generate distant terrain button to build distant terrain patches. Save (F2) after generation.

Hack wrote:An interesting aside - I started RS and loaded my Selkirk route to check a few items. From the moment I clicked the desktop icon to being in the route and editor took all of 20-seconds. IIRC, same route and same content in RW2 had taken just over 1-minute. However, RW3 is well over 2.5-minutes, plus there's a lag once you're in the editor that can last between 20 and 30-seconds. What a pain in the neck!

imnew wrote:To those experiencing decals not "hugging" the ground after you have flatten out something.....Click on the decal, dont let go of the button, simply move the decal side to side, then put it back in its place, it now follows the terrain mod you just did.
imnew wrote:To those experiencing decals not "hugging" the ground after you have flatten out something.....Click on the decal, dont let go of the button, simply move the decal side to side, then put it back in its place, it now follows the terrain mod you just did.
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