by SAR704 » Mon Aug 29, 2011 1:58 am
Ah thanks for this information. It all helps. Looking at an old photo of the station which would hypothetically include the route indicators, there used to be TV screens showing info about the train which departs next. It would show the scheduled departure time, the stations it stops at, and the actual departure time if it leaves late. The screen would update to show the next service once the train has triggered the signal at the end of the platform. If there is no departing service from the platform until the next day, then the display would shut off once triggered.
This is probably more ambitious than what I thought the route indicators were, but is there way to set this sort of thing up in this sim? Although a minor detail, it would certainly be favourable towards the nostalgic side of things, provided I'm patient enough to texture and set up the display sequence in the script. Instead of reverting to a colour, the signal at the end could tell the screen to change to the next in sequence, but this depends on the time of day. If the activity loads up at 5PM, then the screen would have already changed dozens of times.
Pipe dream?
With the amount of work to set up the track, signals, and crossings, I'm not even thinking about scenery at this stage.......
Geforce GTX 1060
16GB RAM
Intel Core i5-3350 3.10ghz
Win te(n) Home