RWTools packaging
While packaging the latest COA route, I've been working with Mike Simpson on some improvements to the route asset packaging process of RWTools. Every time he would "find and grab" more files, I would identify more that it was missing. I fully expected to reach a point where he just could not get them all, but he kept proving me wrong every time. He just sent me an email that has left me saying, "Well, I'll be....!" Not only does it now collect seasonal asset textures, "third referenced" assets, and loft shape textures, it even grabs signal scripts! I just have to share this note/news with you all:
Hi Tori,
I have updated RW_Tools and put v2.3.14 on my site.
This one now checks all .geopcdx, .xsec, .ban and .lua files.
I have packaged your route using it. The content folder is identical to yours.
The only items missing from the Assets package were the GN-Telegraph poles. This is because they use a non-standard method of naming the files – the file name which appears in the tiles in the Loft Tiles folder are for example gn-telegraph_16-loft.xml but they need a file named gn-telegraph_16.bin as well as gn-telegraph_16-loft.bin – I have not seen this anywhere else, so am not sure if this is correct or not.
All the ground textures are now copied correctly
Regards, Mike Simpson
Penrith, NSW, Australia
http://www.rstools.info
Mike, you are amazing! Thanks so much for making it possible to do what I do!

Hi Tori,
I have updated RW_Tools and put v2.3.14 on my site.
This one now checks all .geopcdx, .xsec, .ban and .lua files.
I have packaged your route using it. The content folder is identical to yours.
The only items missing from the Assets package were the GN-Telegraph poles. This is because they use a non-standard method of naming the files – the file name which appears in the tiles in the Loft Tiles folder are for example gn-telegraph_16-loft.xml but they need a file named gn-telegraph_16.bin as well as gn-telegraph_16-loft.bin – I have not seen this anywhere else, so am not sure if this is correct or not.
All the ground textures are now copied correctly
Regards, Mike Simpson
Penrith, NSW, Australia
http://www.rstools.info
Mike, you are amazing! Thanks so much for making it possible to do what I do!
