arizonachris wrote:Turntables seem to be hit and miss. All I can suggest is clear the blueprint cache. Don't verify the game files, it will overwrite any mods you have done to the main game files. Yes, found that out the hard way.
gwgardner wrote:Have you experimented with different track types coming off the turntable? I guess trackrule doesn't make a difference. I'm using the same turntable with GreatNortherner's bridge track connecting to it.
Would be fairly easy to test with different track types. Just save before exiting the turntable, then change the track type with the selection tool and try exiting.
[later]
well, guess what. I'm getting the exact same thing you're seeing. I tried adjusting the track height, but that made no difference.
I tested all the sections after I first did it and had no problems. Worked on the route a little more somewhere else and came back to ,make a small scenario with an engine in each stall of the roundhouse and crash city since then. The only thing I have left to try is a different turntable. Which turntable are you using Gary?
... what is the spacing of your 14 tracks? Are they an even number of exits apart or random? Is it possible that even though it's a 32 exit model, we might only be able to effectively utilize a certain number/pattern of exits? I wonder what it would do if you only used every 2nd, 3rd, or 4th exit, keeping them all directly opposite each other?Users browsing this forum: No registered users and 5 guests