buzz456 wrote:You might already know this but if you use the tool to make groups of trees the game sees that as one object so has a lot less tendency to choke on a lot of trees. Also only use three dimensional trees near the tracks and use the two D ones for distance stuff.
Thanks Buzz. I didn't know it looks at the groups as one object. That's good info to keep in mind. And yes, I do know 3D up close, 2D in the distance.
AmericanSteam wrote:The AP tree pack has some nice varieties, especially the birch. These should be Northern Hemisphere trees. Use a mix of 2D and 3D models.
In any case you would be using deciduous trees for their fall color. Oak, maple, basswood, beech, elm, birch, hickory, cherry, to name a few.
Thanks for the AP pack suggestion, I really like how those trees look compared to the other ones. I've been using them a lot since I started re-doing sections yesterday. I haven't taken any screenshots lately, so I'll post something a little later.
Ken