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Player Spawn Points - Will not Take

Unread postPosted: Tue Jul 30, 2024 3:47 am
by GogebicChief
Good Day:
I have been trying to learn route building on a cloned rout, and have made some good progress. But I want to be able to test my tracks etc. So I thought I would make a quick drive scenario, but every time I go to place the Player Spawn point, it just disappears. In fact none of the Spawn Points work. Now I spent about 2 days watching videos & reading forum posts, but no answer. I did check the Display box, and it is all green. Any Help will be appreciated. Take Care, Stefan

Re: Player Spawn Points - Will not Take

Unread postPosted: Tue Jul 30, 2024 3:05 pm
by frankenthal
If I'm not mistaken there's a post stating they have been deactivated.

Re: Player Spawn Points - Will not Take

Unread postPosted: Tue Jul 30, 2024 9:31 pm
by GogebicChief
frankenthal wrote:If I'm not mistaken there's a post stating they have been deactivated.

Thanks for that tidbit of info... *!!thnx!!* Now it makes sense. I tried it on every route I have with the same result... The million dollar question is now how do we make QD Scenario's !*don-know!* *!question!*
Thanks Again and take Care, Stefan

Re: Player Spawn Points - Will not Take

Unread postPosted: Thu Oct 31, 2024 9:04 am
by kris120
What do you mean by they are not working ?
Having set the option "automatic turning" (or random turning) in the WORLD editor makes it impossible to set any track-dependent asset in the SCENARIO editor.