Player Spawn Points - Will not Take

Discussion about RailWorks route design.

Player Spawn Points - Will not Take

Unread postby GogebicChief » Tue Jul 30, 2024 3:47 am

Good Day:
I have been trying to learn route building on a cloned rout, and have made some good progress. But I want to be able to test my tracks etc. So I thought I would make a quick drive scenario, but every time I go to place the Player Spawn point, it just disappears. In fact none of the Spawn Points work. Now I spent about 2 days watching videos & reading forum posts, but no answer. I did check the Display box, and it is all green. Any Help will be appreciated. Take Care, Stefan
"Superior the 51st State"! Say Ya to the UP Eh! Also I am old enough now, I can hide My own Easter Eggs, & I meet the same new & interesting people everyday... :) "If the women don't find you handsome, they should at least find you handy." -Red Green - Quondo-Omni-Flunkus-Mortati...
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Re: Player Spawn Points - Will not Take

Unread postby frankenthal » Tue Jul 30, 2024 3:05 pm

If I'm not mistaken there's a post stating they have been deactivated.
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Re: Player Spawn Points - Will not Take

Unread postby GogebicChief » Tue Jul 30, 2024 9:31 pm

frankenthal wrote:If I'm not mistaken there's a post stating they have been deactivated.

Thanks for that tidbit of info... *!!thnx!!* Now it makes sense. I tried it on every route I have with the same result... The million dollar question is now how do we make QD Scenario's !*don-know!* *!question!*
Thanks Again and take Care, Stefan
"Superior the 51st State"! Say Ya to the UP Eh! Also I am old enough now, I can hide My own Easter Eggs, & I meet the same new & interesting people everyday... :) "If the women don't find you handsome, they should at least find you handy." -Red Green - Quondo-Omni-Flunkus-Mortati...
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Re: Player Spawn Points - Will not Take

Unread postby kris120 » Thu Oct 31, 2024 9:04 am

What do you mean by they are not working ?
Having set the option "automatic turning" (or random turning) in the WORLD editor makes it impossible to set any track-dependent asset in the SCENARIO editor.
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