Creating a custom route

Discussion about RailWorks route design.

Creating a custom route

Unread postby ryebread74 » Sat Jun 18, 2011 1:23 pm

Ok, I'm getting real frustrated. I've got few questions I hope y'all can help me with. I'm trying to create a new route and want to use DEM's (.bin) for the terrain and route markers for the tracks and crossings along, bridges and so forth.

I have my 1/9 bin files done in ReDem but don't know if I'm putting them in the right place. I found a folder with a long character names with the date and time I created the route (C:\Program Files\Steam\steamapps\common\railworks\Content\Routes\00000003-0000-0000-0000-000000000000\Terrain) and placed them in the terrain folder, replacing the excising .bin files. This seemed to work but the terrain isn't detailed liked the DEM . My river valleys and quaries which are a few hundred feet deep are "muted" in a way and the terrain is relatively flat but in real life it isn't. Instead of creating the tiles from 4 separate .bin files, i merged them using MicroDem so I would have just one to create the tiles with. I used the "how to use ReDem" post to make the tiles but it doesn't say what to do next. I've searched for that step but didn't find it. So, what's going on with the terrain and am I putting them in the right place?

I converted the routes to .cvs and .dcvs from previous attempts so I don't think I need to go through that again. I should just be able to drop them into the correct folder(s). "I used the Creating a Path (Series Markers) for RailWorks" for this one but not to sure if I'm suppose to create a "developer folder" in the source folder (C:\Program Files\Steam\steamapps\common\railworks\Source) or create a sub folder in the assets folder (C:\Program Files\Steam\steamapps\common\railworks\Assets). In there I see my route and it has the routemarker folder (C:\Program Files\Steam\steamapps\common\railworks\Assets\itm route\RouteMarkers). Where do these files go?

Now my new problem is when I started over from the beging and created a new route in editor using the defualt after I put in my start Lat/Lon, name and push ok I notice that the starting point has my Lat correctly but the Lon is at 00.00000. What the heck is going on now?

Any help would be most appreciated! Thanks!
ryebread74
 

Re: Creating a custom route

Unread postby Toripony » Sat Jun 18, 2011 5:22 pm

This topic was just touched on in the thread: viewtopic.php?f=7&t=2456

I think you saw the newest post on creating markers; it's good but is only one piece of the puzzle.

You must complete the preliminary steps before building a new route. Follow the Help for RWTools and use it to do the initial setup. You must setup your own folders for it; your route will need it's own custom template with your coordinates; the template goes in the Assets\"YourDeveloperName"\"YourProductName"\TemplateRoutes folder; the terrain files go in the Content\Routes\"YourRouteNumber"xxxxxxxxxxxx\Terrain folder; routemarkers go in the \Routemarkers folder........ all of this can be done using RWTools Route Building Tools menu. First step, create your developer folders! Then, if you use the "Direct" building methods, you'll put your files directly into the Assets folder tree; if not, you'll put your files into the Source folder tree and then "Export" them to the Assets folder tree using RW Asset or Blueprint Editor. You cannot "insert" your files into another route's folders; you have to create your own. That 00000-0000....0003 folder you mentioned is a game default route. When you create yours correctly, it will have some wacky 843qt8jtg9aou4tpj494 kind of number.

Take the time to read and complete the initial setup as described in RWTools Help; once that's done, compare your new folder structures to those of a default route to see all the pieces required and where they go. Starting a route is not easy and there's no one concise guide for the whole process. Good luck; hope this helps a little. The first requirement of routebuilding is lots of patience. !*cheers*!

Tori
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Re: Creating a custom route

Unread postby ryebread74 » Sat Jun 18, 2011 6:03 pm

ty tori for the help. see, i knew i was missing something. lol
ryebread74
 

Re: Creating a custom route

Unread postby micaelcorleone » Sat Jun 18, 2011 7:03 pm

ryebread74 wrote:Now my new problem is when I started over from the beging and created a new route in editor using the defualt after I put in my start Lat/Lon, name and push ok I notice that the starting point has my Lat correctly but the Lon is at 00.00000. What the heck is going on now?

Create a route Template with RWTools and then use it as base for your route. The route origin will then be right.
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Re: Creating a custom route

Unread postby Toripony » Sat Jun 18, 2011 8:36 pm

oh yea... thought I forgot something...

If you're in the western hemisphere then that longitude is going to be a negative number. Look at the Bar-SanBar template for an example of how it is entered. When you create your own template, it should work.

Tori
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Re: Creating a custom route

Unread postby ryebread74 » Sun Jun 19, 2011 2:47 pm

Ok, now I'm trying to create a route marker with my .kml path from GE. The first one that goes into my Source\RDK1974\Indianapolis_to_Monon2\RouteMarkers converts fine but when I go to convert the .kml to .dcvs into Assests\RDK1974\Indianapolis_to_Monon2\RouteMarkers I get a runtime error and it closes. Do you have an idea what's that about?
ryebread74
 


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