


More than anything, this route is a showcase of a few techniques I've been working on recently. In taking some notes on route production lately, I have discovered a few things:
- The Boston and Albany has fantastic ground textures. Thus, it's the basis for the route.
- Horseshoe Curve is a nice route, but has become superfluous with the other routes I am able to use for models and textures.
- It's okay to not detail everything far from the tracks, especially if blocked with vegetation or buildings. This helps a great deal with FPS, especially if people don't have advanced PC builds.
The premise of the route is simple: a once large island railroad owned by Canadian National has been almost entirely abandoned, except for a small stub servicing a wood products facility in the town of Bisque Bay. The line has been handed over to a new shortline equipped with an Alco S2 and EMD G12. The addition of a steel transload and interest from other businesses along the former railroad line provides hope for the future of the line, but for now the railroad operates within the confines of Bisque Bay's town borders.
And, uh, that's it. At 2 miles or so of trackage (yards, spurs, and barge included) it's itty bitty but sure is pretty. As the readme file and the submission notes will say, you are more than welcome to make any modifications to the route that you want (dare I say you are encouraged to: route building is fun, give it a shot!)
Just need to remove some HSC assets so that the route isn't covered in milk cartons, and this'll be off
