Terrain texture recovery

Discussion about RailWorks route design.

Terrain texture recovery

Unread postby SAR704 » Wed Sep 05, 2018 10:55 am

I was wondering, is there any way to recover an exported terrain texture where the source files have been misplaced? I only recently noticed that the texture block I am looking for is from over 5 years ago. I have searched the folders looking for any lookalikes, and have even tried recreating the texture in Paint Shop Pro X5, but every time I crop the 1024x512 image to a 256 x 256 version, encircle the texture and save the alpha channel, and do the same 7 more times, before copying them into Gimp to be RWace tool friendly, copy them into the source folder for export, and load the route to check the results, the texture always seems to be a fair bit off the mark compared to the original.

I have backed up the exported (TGPCDX and similar) files, but the original tga textures have gone astray. Is there any solution to this besides spending time creating a new one? With RW tools, when I click on tgpcdx/dds viewer, the same terrain texture always shows up, which is from another route of mine, regardless of which texture I select. I have not been able to find a fix to this. If I could view the exported files using RW tools, it may help to solve the issue.

A bit frustrating...

Has anyone got any tips/advice that may be of assistance in regards to this?

By terrain texture block, I meant a 1024 x 512 image that consists of 8 merged terrain textures for wang format. It makes it more simple via using this method.
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Re: Terrain texture recovery

Unread postby SAR704 » Fri Sep 07, 2018 4:49 am

Seems like RW Tools proved useful. I happened to notice the DDS/TgPcDX view function, and now the source .tga files are technically 'recovered', and have been reexported into the game working without dramas. That is once I separated them completely from the RW tools .dds import hierachy and copied and pasted them as raw files into Paint Shop Pro, then went through the usual process of giving them alpha channels, saving them in Gimp, and aceing them with RWace tool, before exporting.

As a result:

Img.jpg
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Geforce GTX 1060
16GB RAM
Intel Core i5-3350 3.10ghz
Win te(n) Home
SAR704
 
Posts: 716
Joined: Tue Jun 21, 2011 9:48 am
Location: Adelaide, South Australia


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