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Red River 1900

Unread postPosted: Mon Feb 08, 2016 9:21 pm
by jpetersjr
Here's something I started almost a year ago and have finally decided to finish and start to build some of the custom buildings I originally wanted to build for the route. Hope to get the first version out in about a month or two hopefully.

The route is set in the year 1900 in a desert mountain terrain.


First we'll start off with the lumber mill area. what I just completed today, will later add some cactuses and shrubs and paint some solid dirt.

Lumber Mill Isle.jpg

The Lumber Mill.jpg

Re: Red River 1900

Unread postPosted: Mon Feb 08, 2016 9:23 pm
by mrennie
A nice route for Jupiter to run along !!*ok*!!

Re: Red River 1900

Unread postPosted: Mon Feb 08, 2016 9:24 pm
by jpetersjr
Some of the towns.

Horse and riders.jpg

Red River 1.jpg

Red River 5.jpg

Red River 6.jpg

Red River C.jpg

Re: Red River 1900

Unread postPosted: Mon Feb 08, 2016 9:26 pm
by jpetersjr
Some of the canyons.

Red River 2.jpg

Red River 3.jpg

Red River 7.jpg

Red River 8.jpg


And the rickety old bridge.
Red River 9.jpg

Re: Red River 1900

Unread postPosted: Mon Feb 08, 2016 9:28 pm
by jpetersjr
The water tower, which I hope to at some point be able to make into a fuctioning water tower, I'll also be doing a new coal tipple.

Red River Water Tower In the sim.jpg


The engine pulling into the water tower, did resize the tower. Definitely need a better engine, a particular 1800's steamer, preferably 4,4,0 American, and possibly later a 4,6,0 Ten Wheeler if I can figure out how to build the thing without this computer killing itself.
Red River Water Tower In the sim 2.jpg


Have also been working on below the tracks as well, but still have a long ways to go.
Red River Trackbed.jpg

Re: Red River 1900

Unread postPosted: Mon Feb 08, 2016 9:34 pm
by jpetersjr
mrennie wrote:A nice route for Jupiter to run along !!*ok*!!



Yep, tired of Cecil's engine jumping around like a kangaroo, so had to switch to Dick Cowen's highly dark engine, can't see nothing in that cab, anything else won't fit around the curves.